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RPG Maker

Games made with ASCII/Enterbrain/Kadokawa Games' RPG Maker series of game engines. Includes, but is not limited to the following:

  • RPG Maker 2000
  • RPG Maker 2003
  • RPG Maker XP
  • RPG Maker VX
  • RPG Maker VX Ace
  • RPG Maker MV

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rpg-maker

Top donatedtagged RPG Maker MV and RPG Maker (53 results)

Explore tools tagged RPG Maker MV and RPG Maker on itch.io · Upload your tools to itch.io to have them show up here.

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A tool to give your game's assets stronger encryption than what RPG Maker provides.
Essential plugin for all Eli plugins in RPG Maker MV/MZ!
A plugin that let you cover a map and reveal it as player walks!
A jump system with flexible conditions for enable/disable the jump!
Add responsive mobile controls for Rpg Maker!
Put together your tilesets from various sources with ease!
Ensures smooth, stutter free transfer between scenes, even those that are resource intensive.
Let's you choose to add Help Windows to all scenes in RPG Maker MZ/MV!
Assign class, exp, level and equipment to enemies!
Easy weather management via map note tags!
Different sounds for different items and equipments!
Add several new escape codes to the windows!
Add a plugin command to use the default zoom feature of MZ.
Show the face image of the message box in a different window!
Set a static exp value for every level up.
Show almost everything from database using escape codes!
Show animated faces on the message box!
Add parameters dynamically to battlers through states or equipments note tags!
Bored of making move routes? You can test your paths directly in-game!
Change colors, scale, offset, and much more of the character sprites!
Add a map select scene for fast travel systems!
Add several new cost types to your skills!
Play a common event every time the players close/exits the menu.
A RPG Maker plugin that let's you move your choice window!
Choose a maximum quantity for each item through the notes field!
Pause your game like in the old retro games!
Add a License Board to your RPG and replace EXP with License Points, similar to that of Final Fantasy XII.
Allows for words and/or phrases to be different colors without the need for \c[x] textcodes.
Automatically add common events before and after every show text command!
Actors receive exp according to their levels!
An independent window for debugging purpose that will let you see and edit data live during playtesting.
Fully integrated Self Variables with the default event commands!
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