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RPG Maker

Games made with ASCII/Enterbrain/Kadokawa Games' RPG Maker series of game engines. Includes, but is not limited to the following:

  • RPG Maker 2000
  • RPG Maker 2003
  • RPG Maker XP
  • RPG Maker VX
  • RPG Maker VX Ace
  • RPG Maker MV
  • RPG Maker MZ

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rpg-maker

Top donatedtagged RPG Maker MV and RPG Maker (56 results)

Explore tools tagged RPG Maker MV and RPG Maker on itch.io · Upload your tools to itch.io to have them show up here.

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Essential plugin for all Eli plugins in RPG Maker MV/MZ!
A jump system with flexible conditions for enable/disable the jump!
A plugin that let you cover a map and reveal it as player walks!
Put together your tilesets from various sources with ease!
Add responsive mobile controls for Rpg Maker!
Ensures smooth, stutter free transfer between scenes, even those that are resource intensive.
Assign class, exp, level and equipment to enemies!
Let's you choose to add Help Windows to all scenes in RPG Maker MZ/MV!
Easy weather management via map note tags!
Add a plugin command to use the default zoom feature of MZ.
Different sounds for different items and equipments!
Show the face image of the message box in a different window!
Add several new escape codes to the windows!
Set a static exp value for every level up.
Change colors, scale, offset, and much more of the character sprites!
Add a map select scene for fast travel systems!
Bored of making move routes? You can test your paths directly in-game!
A tool to give your game's assets stronger encryption than what RPG Maker provides.
Add parameters dynamically to battlers through states or equipments note tags!
Play a common event every time the players close/exits the menu.
Show animated faces on the message box!
Show almost everything from database using escape codes!
Add several new cost types to your skills!
A RPG Maker plugin that let's you move your choice window!
Choose a maximum quantity for each item through the notes field!
Add a License Board to your RPG and replace EXP with License Points, similar to that of Final Fantasy XII.
Pause your game like in the old retro games!
Actors receive exp according to their levels!
Automatically add common events before and after every show text command!
Fully integrated Self Variables with the default event commands!
Allows for words and/or phrases to be different colors without the need for \c[x] textcodes.
An independent window for debugging purpose that will let you see and edit data live during playtesting.
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