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Dev Log 4 - Learning Reflection: how will this prepare me for next semester?

Hello everyone!

As the semester wraps up, our group is entering the final stages of organizing our game project. We've solidified the game content, and now we're focusing our efforts on creating a demo. We're eager to see the game in action quickly, we want to see the game's effects quickly, so we chose to use Miro and PowerPoint to assist us. Art assets and relevant documents are listed as our top priorities, help us aim to be well-prepared for concentrated engine development in the upcoming semester.

Currently, my main tasks involve collaborating to refine documents and assisting in creating game visuals. We've already established an adorable main character and the introductory part of the demo, which providing a significant boost in motivation. Overall, our team is proceeding methodically as we planned.

Thank you for reading!

 

Ps: I believe this is the last dev-log for this semester, hope you all have a great break :)

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It sounds great how you plan on creating gaming visuals. By having a main character, you get a great start on working on the project.  Now that that has been done, having the mechanics which I think we already have done by this point can get the character moving so the player can control it to have a prototype ready sometime next semester. The layouts/levels that have been designed gave us a major boost towards finishing pre-production. Hope you have a great time during your break to take a rest from doing assignments.

Starting off with aspects of the game that will rally the team together, like designing a great main character, is a great way to start a project and get everyone on the same page! I'm excited to see your demo in action, and hope you also have a great break, Hejie. Good luck!