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Dev Log 4: Post-Production

In our recent team meeting, we focused on refining and addressing any outstanding tasks for our game project. We made significant changes to our game strategy, reducing the number of levels while enriching each one with engaging content. As an artist, this involved diving into the details and making necessary adjustments.

One of my main responsibilities was organizing the UI interfaces within the game levels. I also introduced a cool new feature: when a player's stress and fuel values reach zero, the gauge colors subtly fade to draw attention to these critical moments. Collaborating closely with other artists, I learned how to show player care through meticulous details, such as creating realistic recoil effects when the robot moves or using textures and color variations to distinguish between new and old elements in the artwork.

While creating the art assets was manageable, one of the most enjoyable experiences was collaborating with my teammates on the game showcase presentation. Despite the busy final weeks, we maintained a friendly and harmonious atmosphere. It was amazing to see how smoothly the project progressed from initial concepts to polished results, with everyone staying relaxed and focused throughout the process.

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