Once we entered the post-production phase my role switched to finishing up the documentation. Unfortunately with other deadlines rapidly approaching we had to cut a lot from the project and rush to complete the rest. This is of course a factor of poor planning and communication.
Overall I'm happy with the work that I accomplished and was able to refine my level design processes. Such as my LDD's and diagrams done in illustrator. It was also a good experience to work alongside another level designer. Brandon and I were able to design together effectively and communicate our visions to the rest of the team.
Although the overall project failed, I understand what went wrong and can use these experiences to be a better team member on my future capstone team. The concept for our game was very cool and Berger put a lot of work into it. Hopefully one day it can become a realized game.
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