Hey, Celest here.
I suddenly thought – what if people who play my games are into RPG genre as much as I do? I really enjoy some mechanics like classes, dice rolls etc, and I'm currently having my first walkthrough at Baldurs Gate 3 (a game with some flows, but pretty fun otherwise).
Tell me, maybe ou played it as well? Or even played any tabletop RPGs? Dungeons and Dragons of the either edition, or any other system, there's plenty of them out there. Or maybe any computer games that share mechanics with those?
It is a very rich material for games I make, I should say. Be it text based games or something more, an inclusion of TRPG mechanics could add so much more layers to the gameplay! But for now I just need to know more about what you like before making anything with it. It isn't worth it if the audience don't like it, isn't it?
Just write in comments under this post what do you think, what do you like and if you have any ideas that come to your mind on how to make this genre kinky. As always, I would be really happy to read anything you want to share with me!
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The idea of a kinky RPG based on DnD is very interesting. But I'm pretty sure you'd have to meet expectations that are a bit higher, given the popularity of DnD. And tbh.. I don't really see you meeting these, based on what I've experienced with the two games you published so far, especially the tentacle game.
love em, and yes lots of potential, especially in terms of limiting mechanics, as in bondaeg items can meaningfully impact the things you can do relaticly easyily. and especially in the fantasy setting cursed bondage items are hot.
D&D is awesome because it's a toolbox, a set of guidelines. One that for the most part can easily accept new guidelines that you want or not use one you don't like. Even what lore there is is flexible in that way. Want drow society to be super kinky (if less respectful of limits) rather than just have them be flat out evil? You can do that. Want to add in an entirely new class/subclass? Go right ahead. Don't like that Restrained just means you can't move or attack? Make a new system. Want the players to simply pass out instead of be killed after 3 failed saves? You can change that.
Hell, I wrote a fairly lengthy doc adding a bunch of kinky adult items and a few mechanics once when I was playing on a Kink oriented server. It included different restraints, sex toys, a revamp of the restraint system, skills and feats that could be learned, magical enchantments, ect.
Think of it as D&D being Open Source, you can put in whatever you want, including things others have already done that aren't official.
I will say that creativity of players can be hindered in a video game as opposed to tabletop. I haven't played much of Baldur's Gate (been too busy), but I imagine you can't just decide to load up a bag of holding with 300 pounds of rocks, hop on a flying broom/mount and fly up 300 feet above an enemy and just dump out the bag.
Honestly, I absolutely LOVE the RPG genre and if I'm being honest? While a LOT of AVN's and such have the inspiration and settings perfect for RPG elements? Most of the great ones don't implement them and that makes me tremendously sad! I feel like there is a HUGE market for Adult RPGs or ARPG's so to speak, and no one is capitalizing! I've seen a lot of side-scrollers, a lot of basic arcade-style game, and a lot of dialogue based but I feel like a genuine ARPG is what the Adult Gaming sphere is actually missing so I'm in full support of it!
For clarification, the mechanics I vastly enjoy:
I like this theme, an RPG based on D&D can be brilliant if it is something unique, like its own elements and/or its own monsters. It has to be immersive, most likely in the story or scenario.