Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

D&D is awesome because it's a toolbox, a set of guidelines.  One that for the most part can easily accept new guidelines that you want or not use one you don't like.  Even what lore there is is flexible in that way.  Want drow society to be super kinky (if less respectful of limits) rather than just have them be flat out evil?  You can do that.  Want to add in an entirely new class/subclass?  Go right ahead.  Don't like that Restrained just means you can't move or attack?  Make a new system.  Want the players to simply pass out instead of be killed after 3 failed saves?  You can change that.

Hell, I wrote a fairly lengthy doc adding a bunch of kinky adult items and a few mechanics once when I was playing on a Kink oriented server.  It included different restraints, sex toys, a revamp of the restraint system, skills and feats that could be learned, magical enchantments, ect.

Think of it as D&D being Open Source, you can put in whatever you want, including things others have already done that aren't official.

I will say that creativity of players can be hindered in a video game as opposed to tabletop.  I haven't played much of Baldur's Gate (been too busy), but I imagine you can't just decide to load up a bag of holding with 300 pounds of rocks, hop on a flying broom/mount and fly up 300 feet above an enemy and just dump out the bag.