I spent hours consolidating my experiences and knowledges. You can ignore the large chunk of notes and only look at the main body of the workflow just to remind yourself about the workflow so you can plan your development properly.
Development workflow is the very first thing I learn in the university which could be adapting into various fields. But to my embarrassing capabilities, I never actually apply this knowledge in my workflow. All the notes are not only trying to explain about them, but also to remind myself of the importance of each parts.
Actually I'm not even insulting someone other than myself. Every bad things that others did to me and I remember them vividly, they're also part of my personal believes or tendencies which are hard to get rid of. Like a people pleaser, I'm normally the opposite of people pleaser but there is also a tendency to be pressured by the social expectations which is hard to get rid of. It'd be confusing to explain but it's basically the me thinking that the society expecting me to do something. In fact, the best I could think of would be the expectations in myself to no longer disappointing myself.
2025 is approaching, and I'm already 32. It'd be bad if I don't even have a single product to my name. Even if it's not sell I'll at least have something to say that at least I try. Not to mention my philosophy of never stop learning and improving. Even if the first game is not sell, I'd still learn something from it.
With this work, I fixed all the perceiveable problems of myself. From now on it'd be a journey to my first milestone. To finally release myself from being a gamedev apprentice and have a full commercial game to my name. It's been over a decade of my hardship in the gamedev journey.
As I mentioned in many of my blog posts that I decided to start making my own games since around late April 2014. I went through ups and downs. So many disappointments but still a lot of proud moments. Being prideful as a game developer and even arrogant is a natural thing. Such ardous journey, how many people would persist this long ? A decade without any success in my name. Without a glimpse of hope or affirmation that I'll surely "make a living" out of videogames.
How many memorable videogames that develop by a single game developer in the entire history which have a great success ?
Even if people can name some, the ratio won't even good. Maybe win the lottery grand prize would have much better ratio than the success of a solo gamedev.
There are so many "good looking" videogames which developed by "small team"...dude, they're at least 10 people in the so call "small team". It's not even 10x "better" than solo, because you must factor in the expertise which solo won't be able to match those teams even if they spent a lifetime working on the game.
Stop pressuring yourself for the quality.
If you read this far, you should also checked out the image.
Game development is a spiritual journey in itself.
Stop worrying about how others make so much better games than you could ever make.
My fellow solo, this much I can do for you.
One day if I settled my life to live comfortably. Then I'll take some interns and make something bigger and better. To one day maybe I can make a team of professional and make something memorable to the entire world. But that's doesn't mean I can do it for sure. There are so many factors which crawling to limit our creativity and growth. Maybe I might open up a small afterschool tutolege so I could teach gamedev philosophy to children instead of bearing the responsibilities of creating my own studio. I'm not "that great of a person" and I'm not going to sacrifice my happiness just to work hard for some lofty ideals. That's why instead of aiming for something too big, it's better to minimize my efforts and responsibilities.
The post is already too long, though it's much shorter than my old posts, it's still took me at least over an hour so far.
So I wish you a happy new year and a great new start.
Let's take a new journey together and brave through 2025.
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