itch.io
Browse Games
Game Jams
Upload Game
Developer Logs
Community
Log in
Register
Indie game store
Free games
Fun games
Horror games
Game development
Assets
Comics
Sales
Bundles
Jobs
Tags
Raymarching Toolkit for Unity
a playful unity add-on for a new way to render in Unity · By
Kevin Watters
,
Fernando Ramallo
Add to collection
plugin for Unity
Community
Devlog
Raymarching Toolkit for Unity community
New features and suggestions
Search
New topic
15
Topics
Topic
Last post
Is this tool about to disappear for good?
I just found this tool and noticed it's due to be removed tomorrow. Are there any plans to release it elsewhere? (Unity...
started by
o1s1n
Aug 31, 2021
1
reply
800
views
andybak
Aug 31, 2021
Does Raymarching Toolkit support HDRP?
I wrote my own raymarching implementation that that uses an HDRP custom render pass, but would much rather use this proj...
started by
Beau Gunderson
Sep 12, 2020
3
replies
422
views
Kevin Watters
Jan 18, 2021
Is this project still active?
If not - I wondered if you'd consider open sourcing it? It would be great to get it working with URP based on the work H...
started by
andybak
Jan 07, 2020
2
replies
834
views
a29660000
Sep 14, 2020
Support for Arrays as SnippetInput type
Is there a way to pass an array to a snippet via script? And somewhat related, can snippets access global variables? I'v...
started by
Kids Table
Jun 27, 2018
4
replies
368
views
andybak
Jan 07, 2020
Any support for HDRP or LWRP?
these pipelines are in full go, I have some projects made on these and would love to use this toolkit with it. I tried a...
started by
saszer
Sep 11, 2019
2
replies
429
views
Fernando Ramallo
Sep 25, 2019
Incorporating shadertoy shaders as object snippets
Hey guys, Does anyone know whether you can turn a raymarching shader like the one below into a custom object snippet in...
started by
necromorph123
May 16, 2019
1
reply
331
views
andybak
Jul 18, 2019
External IDE Code Snippet
Hi guys, Is there a way to use an external IDE with snippets? Maybe that should be something on the road map a long with...
started by
polypulse
Mar 05, 2019
1
reply
243
views
dmnddst
Apr 15, 2019
Make as surface shader??
I would like a way to create a surface shader out of the creations that I make, if it means that I would have to edit th...
started by
PaneXz
Oct 02, 2018
1
reply
322
views
Kevin Watters
Oct 08, 2018
Version Numbers
Were can I find out which version the current download of your package on itch.io is?
started by
andgeno
Aug 25, 2018
262
views
No replies yet
Access to the cell value in Repeat modifiers
Hi. I've been hacking the generated shaders to get effects such as shown below. I'd like to start modifying the built-in...
started by
andybak
Aug 11, 2018
2
replies
314
views
andybak
Aug 16, 2018
Integration with Klak
Hi. I hacked together a simple integration with Keijiro Takahashi's Klak ( https://github.com/keijiro/klak ) to allow pr...
started by
andybak
Aug 11, 2018
1
reply
593
views
Fernando Ramallo
Aug 14, 2018
Is recursive transformation supported?
Here is a visual. Here's another one I made in Unity in 5 minutes, using objects instead of raymarching. Recursive trans...
started by
Hunter Bobeck
Jun 01, 2018
5
replies
396
views
Hunter Bobeck
Jul 24, 2018
Optimization -- conemarching primary rays and a couple other things from Coral V...
Hey guys, really excited to dig into the toolkit tonight once I wrap up work, wondering in the mean time if you saw that...
started by
rustinlee
May 08, 2018
1
reply
577
views
rustinlee
May 08, 2018