like : https://www.reddit.com/r/Unity3D/comments/97vmal/trying_out_the_raymarching_toolkit_in_vr/
I guess to use any modifiers the objects need to be raymarching objects, how would you go about rigging a skinned mesh ?
saszer
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Raymarching Toolkit for Unity community » New features and suggestions · Created a new topic Any support for HDRP or LWRP?
I'm trying to stencil raymarch such as http://magistudio.net/work/iol-w8-duality-portals
by adding this to template.
>>In Properties:
[Enum(Equal,3,NotEqual,6)] _StencilTest ("StencilTest", int) = 6
>>In Subshader:
Stencil{
Ref 1
Comp [_StencilTest]
}
but it just breaks when i change it to equal ie-3. is it possible to create something alike?
Raymarching Toolkit for Unity community » Help · Created a new topic HELP, creating glass like transparent
Raymarching Toolkit for Unity community » New features and suggestions · Posted in Support for Arrays as SnippetInput type
Raymarching Toolkit for Unity community » Help · Created a new topic How to access material color through script?