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Game Tech Discussion Devlogs Page 2

Packaging your game with AND locally loading Bitsy in Unreal (Or Pocket Platformer, or Decker, or any other HTML project...)
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Tech Discussion
So this is niche :) (A screenshot of Bitsy running withing BlueSuburbia, in the opening sequence.) Unreal supports loading web based content using the Web Brows...
new version in preparation
Tech Discussion
Salut a tous,,, J'ai décidé de changer de logiciel pour la création de DARKNESS GAME - THE HORDE. j'avais utiliser a l'époque Construct 3, je ne suis pas sa...
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LET'S LEARN ABOUT STORYLETS
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Tech Discussion
We’ve mentioned that one of the criticisms the original Brigador frequently received is along the lines of “Cool mechs, but what else is there to do ?” If...
DAY OFF. Multiplayer testing
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Tech Discussion
Over the past year, in our free time away from our main jobs, we continued to develop our project. The majority of our time and resources were dedicated to the...
Mac App Notarization
Tech Discussion
Another road-block on the way to release... Starting October 14th, 2019 Steam will require all new macOS Applications to be 64-bit and notarized by Apple. If yo...
The Division of Unity
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Tech Discussion
Oh Unity. How revered you once were. How we praised your democratization of game development, and smiled in wonder as you opened up avenues for game developers...
So, About Unity
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Tech Discussion
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly i...
The Unity version of DVR Simulator will be soon removed
Tech Discussion
Hello everyone, What a side day for us game developers. As you know, Unity has taken a very bad decision about it's new pricing model. You already probably know...
Hey Unity! Maybe you could NOT do that!?
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Tech Discussion
For those of you somehow not in the loop, Unity has introduced a new so-called "Runtime Fee" that goes into effect starting in 2024. If you're on the Personal o...
Fake scene skipping + Sprite layer logging = Semi-automated visual novel testing!
Tech Discussion
The last few days, I've been focusing on eliminating all the bugs I've had waiting in my to-do list while I focused on implementing new episode 2 content. I was...
The Troubles of UGC
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Tech Discussion
Well, it took THREE years, but Mondrian - Plastic Reality is finally coming to itch.io (among a few other places). So why, pray tell, did it take so long to bri...
Any interest in porting to another 8/16-Bit System? Thanks to TRSE
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Tech Discussion
Hello, because I used Turbo Rascal for developing the game there are plenty of other possible systems for the game. C64 is a major plattform, but there are othe...
In the weeds with flywriting
Tech Discussion
In the weeds with flywriting Episode 2 is coming together, but I realized I had a problem when I saw this: (There are several problems on display there, like th...
How we made the GBA sound good
Tech Discussion
GAME BOY ADVANCE MUSIC AND SOUND CHALLENGES The GBA isn’t known for its sound. The static sounds you often hear in Game Boy Advance games are called artifacts...
A game made from scratch, without a game engine
Tech Discussion
WHY DID YOU MAKE A GAME FROM SCRATCH, WITHOUT A GAME ENGINE? We chose to not use a 3rd party game engine because one, we wanted the challenge. And two, we like...
Status Update #2 - Giant data loss
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Tech Discussion
Heyo, Nicec00lkidd here. Recently while I was working on Foxo’s Fun Schoolhouse version 1.1, something really… REALLY bad happened. The sprites folder, sudd...
Ships Go Boom
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Tech Discussion
This post is about development on Naev 0.11.0. At the 2nd anniversary of posting about implementing raymarched fancy explosions , it’s time to talk about tryi...
Update v1.13
Tech Discussion
Hi, I just uploaded small bug fix update! Bugs: Iron smelt quest trigger - fixed First-night survival quest trigger - fixed Wrong smelting behavior - fixed Butt...
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Custom Lisp hijinx
Tech Discussion
I answered a few questions that were asked on TIGSource about how my custom Lisp works and why I made it. Sharing those questions and their answers here, too! D...
while I'm at it
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Tech Discussion
while I'm at it let me tell you about another embarrassing bug I found in my custom Lisp. Code: (custom lisp test case) (function _testWhile [] (let [max 8 &mut...
Devlog - Conductor, Music, and Sound
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Tech Discussion
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
Source code is available for download!
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Tech Discussion
I've just uploaded the source code for version 1.0 in the downloads, so if you'd like to create a mod or just see how everything works, you can do so by downloa...
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Devlog#6 is here!
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Tech Discussion
Hi everyone! Devlog#6 is out! The features: — Aceleration and desaceleration — New Level concepts style — new HUD — Secondary objectives...
The worst gameplay footage of all time
Tech Discussion
A couple days back I was trying to screen-record the first 5ish minutes of episode 1 using OBS to put together a new trailer. I just got let go from a contract...
Subtraction was broken
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Tech Discussion
I caught a very silly bug recently! In Lisp languages, you write a - b as (- a b) which seems ridiculous when you first learn it, but then you learn you can wri...
Making of Castle Tintagel, Part 2
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Tech Discussion
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
Save file format (to help add RetroAchievements?)
Tech Discussion
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Report Bug
Tech Discussion
Estou criando este post para solucionar qualquer bug no jogo, qualquer problema ou glitch que seja notado no jogo, podem comentar neste post. You can also use t...
How to add Dynamic Audio in Ren'py (it's easier than you think!)
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Tech Discussion
A couple people have been asking me about this, so I decided the best thing to do was to write up a post about it! In com__et the bulk of the game has one dynam...
Making of Castle Tintagel, Part 1
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Tech Discussion
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
#6 - Moving to UE5!
Tech Discussion
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was...
Without update this week? What happened? :O
Tech Discussion
This week there aren't a new update about #InvisibibleX alpha game. Does mean I give up the game? Or my promise about doing an update every 15 days? In this 8 y...
¿Semana sin actualización? ¿Qué ha pasado? :O
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Tech Discussion
Esta semana no hay nueva actualización del alpha del videojuego #InvisibleX ¿Significa que he tirado la toalla? ¿He roto con mi promesa de sacar una actualiz...
Dialog History
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Tech Discussion
I don't play many visual novels, but in the ones I have played, I always love it when you can pull up a log of the recent dialog. It's such a great feature beca...
How the 2d water ripples animate
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Tech Discussion
Quick example of how we are animating the water in Frontier Fugitive using a custom Unity URP 2d shader. We simply overlay the water on the background and use o...
Unity, Unigine or Unreal Engine - What to choose?
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Tech Discussion
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and e...
Credits pt. 2
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Tech Discussion
I took the credit auto-loading system a step further and started making a Firefox extension that quickly downloads and records credit information from various f...
Level design deep dive
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Tech Discussion
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
The core of the Lancer Tactics engine.
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Tech Discussion
Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we're going to be spending the next ~2-3 years on this...
0.2.0 Dev Thoughts
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Tech Discussion
Hey. We just dropped the first major content update for Love Exalt 8372! With TWO new beefy scenes, a new minigame, scene selection menu, script import system...
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No VHS filter build
Tech Discussion
Hello everyone, a lot of people in the comments have had an issue with the game's VHS filter on the screen becoming white and unplayble. So I've made a no filte...
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Credits
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Tech Discussion
Who's ready for a boring update about game credits?? I made my last visual novel in a team of 3, and in the end, the credits list was so compact that it's just...
I made a GitHub page for this project.
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Tech Discussion
I know most people really don't care about this kind of stuff, but if you are interested in taking a peak behind the scenes of this game, here is the link to th...
From DAW to Dusk: Why I Personally Used FMOD for My Game Audio
Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
Progress of A.I.
Tech Discussion
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; F...
Flywriting
Tech Discussion
Our hero, after transforming mysteriously into Flyman (a normal-sized fly without superpowers), can no longer communicate in conventional human ways. Spoilers f...
Somnipathy: A new design workflow
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Tech Discussion
The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Bug fixs
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Tech Discussion
We are going to fix some bugs , report in the comments any problems you find! We have recently fixed a few bugs <3 - glitchy ladder layer; - some broken sound e...
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