Game Tech Discussion Devlogs
To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
The fullscreen bug that some players experienced has now been fixed! You can now enjoy the game in fullscreen mode without any issues. If you encounter any othe...
The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
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I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
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- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
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Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
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Finally, We Got WebGL Working! 🎉 After a lot of trial and error, we can officially say—WebGL is up and running! 🎮💻 This has been quite a journey, esp...
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
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When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
Measuring Quick Draws with Precision: How We Use Ticks in Town of Water to Time the Ultimate Showdown In the wild west, timing is everything – and in Town of...
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
Beta Release of Town of Water: A High-Stakes Western Showdown Get ready to draw! We’re excited to announce the beta release of Town of Water , a fast-paced, w...
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An 8 Bit Retro Action Adventure Game where You Are A Fourth Worlder. Survive!!!!
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
I'm aware that there's been performance issues for some players with older hardware. I'm looking into solutions for these, but in the meantime here's a few tips...
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Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kf25 { public class Bridge { publi...
Note to followers of this project: This is not an update to the game. I've still been working on the aforementioned story updates along with the various pieces...
For years it's been a popular question to ask me whenever I released something new: if there will be a Linux build. Since I'm working with Unreal (for the last...
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Storage Optimization So after going over all the New User Experience problems ( Navigation , A FUN easy mode , and Improved Tutorials ) I was able to take a ste...
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Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
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A lot of people like the cooking part of Kiosk more than anything else so I was thinking to make endless mode for steam version . What do you guys think? If you...
One of the questions in any Unity game is how do you go about making a terrain. There is a terrain engine built-in, however it is notoriously "one-size-fits-all...
The prototype “Shadow” I made in 2020 is available for free for a while. It demonstrates two things: high frame rates (30Hz to 300Hz) flashing alternate dit...
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FR: Salut les rockeurs ! Voilà quelques petites captures d'écran / vidéo de moi qui montre l'éclairage du gravity building ! (J'étais en train de travaille...
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
Brief technical discussion and video today about migrating Godot 4.2.2 to double in order to accomodate huge map sizes, such as you find in space games. Writeup...
Instead of using the default 3D objects of Construct 3, I tried to make the models in Blockbench and use Mikal's 3D plugin for C3. This workflow is much more fu...
Welcome to our second devlog about the music of Love & Country ! This is Guhuhu’s in-house composer Zachary Pinkham. Last time, we talked about the aesthetic...
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Heyo! I’m Tyler, I've been very excited to work with everyone at Speldosa and bring my 5+ years of game graphics design experience to good use. Project Shorel...
When I was posting some gifs during development, some people were curious about how I achieved some of the effects in pico8. In this post, I'll be going over so...
Choosing to make a game on the Gameboy is about limitations. You’re faced with them at every turn and your game gets shaped by them. Want an extra frame in yo...
Super Tilt Bro. is an online game. You can even make an account to be placed on the official ranking, to do that you simply enter your login/password and... the...
Not yet ready for a new release but pivoting to 3d models is a go. Runs solid at 30FPS on the Playdate! Got a simple Blender to C workflow, easy to add new mode...
The next patch is coming, but there is a HUGE pile of work on my plate before I can deliver it, so I'll be dark for a little while. I need to: * Upgrade to the...
Hello fellow cleaners, hope you’re having fun playing Project Shoreline! I’m here to talk a little about 3D graphics, particularly for the environment – b...
When I released the Atari 5200 version of Vexed, it worked fine on the two emulators I was using: Atari800 and Mame. I don't have actual hardware for these syst...
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Should shadows should be part of the Bad Pixels look? Old 3D games seemed like they didn't use shadows. If you look a little closer, it seems that most games di...
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fu...
We added a new sound system to make the cars sound with horns smoother for our players...
[FR] Hello à toutes et à tous ! (english below) Ça fait un peu de temps, mais c’est le moment pour un nouveau devlog ! Aujourd’hui on va voir comment le...
I present a new version in development of The Zero Day . It is only a testing and development version, not much can be done. Although I am planning to add sever...
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Hello guys , since we are developing our game SERK. we have multiple ideas in our mind to add to our game , we would like to hear from you guys what do you thin...
Quick question, but I'm trying to do some MacOS bugfixing. Has anyone tried to play the game on MacOS that wasn't using MacOS Monterey? I've gotten a couple rep...
If you are a developer, you have probably felt this at least once: "Holy frick! I'm a programming god!" This feeling usually comes when either A) You have spent...
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This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
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competition come up with new enemies, levels, compose music for the game or draw textures. For everything you send, if used, you will receive a reward, email: f...
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
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