Hello! It has now officially been over one week since Ardency was released…and oh boy! I wanted to come back to write a little postmortem, talk about the proj...
The Android APK of Eons Lost: Arrival , v1.0.2 from 2017, is now available to download as an APK. It is being provided as-is without any changes or updates, and...
2 weeks after launch, Upbound ’s journey comes to an end. After nearly 5 months of dreaming, developing, and delivering on our first game, we feel that we’r...
Typically, I post my devlogs for the beginning/ends of months, but I postponed this one to tell you all about the Queer Games Bundle that’s running again for...
Hello there... :) so today I've uploaded a new version (patch) for Bou's Revenge . why it's named a patch for my pain? well... 2 or 3 days ago a really famous I...
I wnat to summarize my thoughts on something and my thoughts on this experiance: I made a few notable mistakes when I started out that I have learned from now...
Thank you!! First and foremost, I want to give a big thank you to everyone who played this game and supported me throughout the past 2 years! 🙇 ♂️I would...
This will be the final release of this game in the isometric perspective. Flat out, making isometric games is quite a challenge. Enemy/Terrain generation, pathi...
To everyone who supported this game thank you very very much.. It's quite a experimental game as per usual, it was a side game I wanted to put out as a break, s...
Hi there, Umam here. This is my first project after experimenting several times using the Godot Engine. What I've learned has been quite exciting for me. I'll s...
Hello everyone, it's Chattercap! I'm honestly flabbergasted and incredibly touched that so many people have not only given the game a try, but also left such ki...
Hello everyone, it’s Chattercap! Thank you to everyone who played Kanau! I’m really grateful that you gave it a chance 😭 since it is quite different from...
Five Nights at Raiden's reached a 12k+ downloads on Itch.io and 7k downloads on GameJolt! That's over 19k downloads total! Great Job, guys! I want to say that I...
This is a recollection of how the development of this project went in 2021! This was originally a blog post here , but I wanted to share this on our official it...
Hello visual novel fans and vampire lovers! It’s been a while since I last wrote a postmortem, so I hope I’ll be able to write this concisely (and coherentl...
While there are some files (.gd) that are part of the whole thing there are many files missing (like .godot. .tscn, import) making me wonder where I left the pr...
I started writing this post in late 2022 and then… I never posted it. I guess my imposter syndrome as a Playdate developer was kicking very hard. I stumbled u...
Hello all Thanks First of all, thanks to everyone who supported this project. Those that came under my attention were emily (a Bionicle content creator whom I r...
Hewwo evewywon! (Hello everyone!) Thank you for all the love and support given to Loser Named Hana! I'm surprised so many people have played it and found some s...
this game about : You are a little cube who must find the golden crown to win and at the same time you need to avoid the enemy ("Black Red Cube") how to play...
I noticed a bunch of new followers and wanted to say h to you all, and let you know how much I appreciate you being on board and supporting my work! I've also g...
DEVELOPMENT "Sprint Down Memory Lane" is my first full game and my first experience with Ren'Py. I opened Ren'Py for the first time two days before the start of...
Welcome to the Hydrangea postmortem. Today I’m going to talk about the process of making this game a reality - as a first-time team lead after years of being...
hey uhhhh apparently every build except the web one was never updated to 1.2 despite it containing the fix for the username intro... whoops. all of them are upd...
Heyyyyyy what's up. I made a little puzzle game in a week for a jam and, as of writing, it is one of the most popular out of almost 1,000 games submitted, which...
Good day dear players! Thank you to everyone who gave their time and attention to our game. In this post I wanted to open the curtain of our future and present...
Since releasing GDSim , I have dedicated my development studies to becoming better at making games in 3D. There are several mistakes I can identify with my firs...
Hi, it's been two weeks since the Steam Next Fest 2024 event and we wanted to share what we got from the event. Let's begin! 🔥 We got the total 2014 wishlist...
Hey y'all! It's been six years since the release of A Night Out. I figure I do a little write up on it about it's development, my inspirations, and how it's bee...
1. Game idea The idea of The Nameless City emerged from creating a horror game, as I always wanted to create one. I never had a PS1 (or any Playstation at all)...
If you haven't played it already, here's a link to the game I'll be talking about. This Postmortem WILL contain spoilers for the game. Riddle Me Sweets! was a g...
Update v1.1: -Bug fixes -Changed interaction control -Players are now able to read notes -Added additional note to help the players get the good ending...
Hello. With project just hitting 1100 views and 250 downloads I decided it is time to talk about how it all came to be. I think around September I developed rea...
Hey guys! Its Ultimate Studios again. Been so long xD. I'll be announcing a short announcement. We are releasing our Alpha game of Parad0x right now :D. You can...
The Cookie Project Postmortem Thank You! First of all, I'd like to thank everyone who has taken the time to download, play, rate, comment, donate and share this...
While I can confirm development has started for this, it is by no means done in any way. I could release as is but I wouldn’t be happy with it. I’d rather d...
🎮 Buckshot Roulette - Terminal Edition Version 1.0 Hey fearless gamers! Today marks a significant milestone as I proudly present to you the very first releas...
Hello everybody! I am currently raising money for a game project. It's a visual novel called :Untying the furry bonds; I am asking for 200$ in order to have spr...
I had originally posted Poly-Rule (I want to say) two years ago. I learned a lot about making a puzzle game, designing puzzles, and creating systems that led to...
Hello everyone! It's been almost a year and a half since the first release of The Trespasser , so I thought it would be a good time to reflect on the past, hope...
The Steam version of Raindrop Sprinters has been mastered and will be released on Wednesday, December 20 at 0:00 JST! We are finally able to deliver it to your...