Game Tech Discussion Devlogs Page 6
Summary Turns/ticks in the program can now progress automatically. Previously the user needed to spam the "next turn" button in order for the game to "play". Th...
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About the Bells and Whistles (well, mostly Whistles) Greetings fellow airship captains and (hopefully) flute enthusiasts! I’m Michael, the creator of the musi...
Fantastic News! My most recently published game on my downloads site (ROBLOX Town Wars) now has a page on Austiblox! Now you can play online with friends in thi...
I made a new file you can download that actually works...
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Your Goal is to make it to the end of the Astra Testing Facility.
Welcome to our first #JumpToUpdate where we give the public a first look at content for major updates, starting with this one being 1.1.0. New costumes to custo...
This dev log entry is not really about a particular bug. Although this very bug is a good example of what fixing bugs may look like. I changed the death effect...
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also...
Added some art under the start screen and abandoned a lot of plans that crept in as a result of "feature creep" (or just dreaming too big) early in development...
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Visi Membuat Game indie yang diakui oleh Indonesia, dan juga negara lain Mempopulerkan kembali game Horror di Indonesia maupun negara lain Misi Memproduksi sebu...
Hey guys!! I mentioned in the "Required tools for "Where Is Here: New Home" LINK: Required tools for "Where Is Here: New Home" - Where Is Here: New Home by Roxa...
Hello everyone! I'm sorry this took so long - but after finishing The Heilwald Loophole I finally took some time to fix this game. Turns out it was way simpler...
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Update 1.1 (The collision fix) I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool...
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Uploaded a test version for high refresh rate support. Turboraketti_remake_high_rr.zip This version should allow refresh rates of up to 250hz. It also might fun...
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Medi TD is finally released on Android Google Play! Check it out https://play.google.com/store/apps/details?id=com.kataclysmal.meditd...
IT: La versione 2.0 di Speed Racer è qui! Goditi tutti gli aggiornamenti grafici e sonori apportati al gioco. Gareggia nella modalità "Loop" e nella modalità...
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Using alpha transparency for Quest is discouraged. It can hit performance quite badly. What are your options then? If that's in a very controlled scene you may...
After making the decision to completely rewrite 90% of Bubblegum Zombie Hunter's base code, we decided to add many more weapons to the game to give it some more...
A reverse-detective adventure, where you control your character's face
DD 8 VFX I’m Hubert, the programmer and F/X guy. I mostly interested in coding gameplay-related stuff like checkpoint systems or boss-fights, and I enjoy desi...
After working on and off on Hive P v. S for the last few years it is finally finished. The project might not be that exiting, but it has been a nice experience...
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Writing this first, as a big thank you to everyone who tried my very first released Amiga game, Green Beret . Overall, reception has been positive in these last...
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Hey! Today topic is music! ... *hmm* OK, it is about the code playing musics. Super Tilt Bro. version 2 has better musics than the old version, by a long shot...
With buildings that can be destroyed we need someone to actually destroy them, right? Character's prototype code was heavily refactored to allow the Ape -our on...
One of the questions that plagues new game developers is what should they use to create their game? This is a multiple choice question with 3 answers: A Framewo...
Privacy Policy Para idioma Português, role a página. Prisma Game Lab built the Vish, Vice! app as a Free app. This SERVICE is provided by Prisma Game Lab at n...
Making a multiplayer game is guaranteed to have full of challenges. In this development blog, I will tell how I'm synchronizing the enemies for BLASTRONAUT onli...
Stardate 15.01.2022, DD 7. Captains log, supplemental. I Krzysztof Zatora - finally found some time to sit down and write what I was up to for the past few mont...
Few Players know this, but a large part of today's 2D games are actually 3D and therefore 2.5D. Especially those designed with Unreal Engine 5 or Unity 3D . In...
With cities being created procedurally, the last step in this bunch of tests was tearing them down. I made buildings receive random hits just for testing. After...
In this devlog, I’ll be summarizing my work on this game apart from what the course provides. The major sections will be Game Balancing Tutorial Tests (EditMo...
It’s been now half a year since I first started working on Hypnagonia and slightly over a year since I’ve started the card game framework . As the features...
The city mockup looked nice, but I needed infinite random cities. Let's try procedural generation! The mockup was created using actual Pico 8 8x8 sprites, so bu...
With the city mockup looking nice, the first think I had to try was prototyping the core feature of the game. It's not walking nor jumping but PUNCHING. Because...
I made a video this morning to show off the new procedural narrative system I'm developing for GearHead Caramel. The Challenge system is a further refinement of...
Remember when MacOS had a desktop background that changed from day to night? That was pretty cool. Employee A has a MacOS inspired UI. The reason I did this is...
RetroArch Open-Hardware Newsletter & User Survey Please take the time out to fill out our survey, we'd hugely appreciate the feedback! https:// libretro.com/ind...
Lucky Joe v.220107: - correct player animations -speed up character horizontal movement, run, ladder climbing -minor level design fixes...
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The bug that people touching water get spawned into weird areas of the map was removed. And finally, a system to move the camera with the right stick was integr...
DevDiary 6 - Pixel Perfect?! HAPPY NEW YEAR . 222202222 Admittedly it was Christmas so we rather ate dumplings. Production highlights 💜 🟪 🟣 - Within th...
What could be better than killing the imps in different ways? Beautifully slam the enemies against the elements of the environment, for sure. We thought that ev...
As I said on the game page, this game was a part of my tradition to make a game every December. However, I didn't entirely make it in one month. Here's a quick...
i will let the forespend game avaliable for download to people play, but it will be the demo only. the full version will be in a new engine im developing in c++...
We keep the tradition of talking about the work on the "Redemption of the Damned" project every week, because it's great to see your interest and get honest fee...
HO HO HO! Happy holiday! Forgive us for the hole in our regular devdiary, it was written and not published out of absentmindedness. Sorry! I'm Kuba Mazurek and...
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I've made a Analogue Pocket version of this game, but it hasn't yet been tested on actual hardware (as I don't have access to one yet unfortunately) GB Studio...
First, a quick note. I underestimated this one. I thought that it will take me maybe six days. It's a bit more than two weeks right now and still a few minor th...
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