Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Tech Discussion Devlogs Page 8

Added Portuguese language (only for menu and some descriptions).
3
Tech Discussion
Due to the enormous support from the Brazilian community , some texts have been added in Portuguese. For the moment it is only for the menu and the description...
5 files
Entity Component System, rollback netcode
Tech Discussion
This post highlight some of the code features behind-the-scenes of the development of this game. The game is written from scratch in JavaScript, no engine was u...
HowTo: Painless Translations in Godot
4
16
Tech Discussion
Yo, what's up! We've been a bit busy lately with the ongoing campaign, but we figured it's about time we made another HowTo post, this time: TRANSLATIONS!! (cue...
Engine Switch Rant
1
Tech Discussion
Switching Engines Made the leap from Game Maker: Studio to Unity and have ZERO regrets. YoYo Games has just about irked my nerves for the last time with their G...
Updates
1
Tech Discussion
I now have to weeks of vacations so I resumed the work on Shrine Maiden Shizuka. The first thing I did was to adapt the game to the new SGDK 1.65. It was not wi...
Devlog #9. Hands
Tech Discussion
Read it till the end, please, because we have a question for you! Talking earlier about bracers, we were asked why we are so scrupulous about details, if the ha...
Early version of Space Battle Sandbox
Tech Discussion
New addition to my lineup. I've always loved space sci fi and wanted to use a pack that I won on TheMessyCoders stream a few years ago. So I used the 1k followe...
2 files
8/15/2021 - Behind the Curtains of Combat Counters
Tech Discussion
Another Sunday, another potential blog post. As I teased last week, I'll spend today talking a bit about a few additional enemy combat mechanics that I think wi...
Could use some help with bug 119
Tech Discussion
Hi fellow pilots! For the past few weeks I have been trying to reproduce a bug reported by multiple Android users: when you finish a championship, sometimes the...
Devlog #10 - Itch.io and Saves
Tech Discussion
Hello Talented Gamers! While gameplay development on 0.4.X is completely wrapped up. I won't be able to release today sadly as I've found a last minute annoyanc...
1 file
8/8/2021 Devlog - Grabbed by the Oozies
Tech Discussion
It is Sunday night over here in California. And a bunch of neat work has been done regarding enemy combat. So just for the heck of it, I'd like to show-off what...
How does the map generator work?
1
1
Tech Discussion
A few people were interested in learning how the map generates in CopperCraft, so here's a stage-by-stage explanation! The way that the levels generate in the g...
Optimization
1
Tech Discussion
Just sharing a bit of our development process! We didn't expect to optimise our game that early, but it was necessary. After spawning 200 AI characters to go in...
LittleKnight
1
Tech Discussion
LittleKnight. With a powerful sword and great power that allow him to fly. A creepy and devastating death blow! Witness a great LittleKnight adventure. With a m...
Dialogue
Tech Discussion
From my experience working on The Bar Stop game, dialogue system has been a pretty fun feature to explore. The current system has an integrated dialogue where i...
Entry
Tech Discussion
Character entering a building could be pretty straightforward. I tried to explore player entering a building from multiple entries. A building (as a scene) only...
We're Live on Github and It's Open source
Tech Discussion
check out our github page. https://github.com/Sam2much96/Dystopia-App Comment bugs, add code and create mods. We're live on github. Connect with us. Keep up wit...
Working on a PC port
Tech Discussion
I'm currently working to port the game to the PC. I need to remove the Oculus stuff and put in PC-based controls and UI. I need to remove the right handed/left...
Update 1.3 [patch notes]
3
2
Tech Discussion
Game -Added 3 charts: "Eruption", "Garden Havoc" & "Shaggy sings Overflow" -Now window dimensions don't stay proportionate, this fixes a bug where you couldn't...
1 file — 1.3
Seed Funding, blockchain and Privacy
Tech Discussion
Since the release of v 1.1.5, it became obvious that the entire project suffers from a cashflow problem. As the CFO it's my responsibility to make sure our user...
Cove Kid's Shader (Metal / Mac OS)
Tech Discussion
Take a look at this demo project I've put together. It's a demo application showing how you can render smooth pixel art with Apple's Metal shading language. Met...
Switch to HDRP / WebGL no longer supported
Tech Discussion
So I've made the decision to switch the project to use Unity's High-Definition Render Pipeline. This means that I can no longer use WebGL to build and export my...
Cave Dungeon Generation
1
Tech Discussion
The P3 (code-name, no name yet) is a game in the genre of rogue-like dungeon crawler. Due to the nature of the genre, dungeons must be recreated for every play...
1 file
That Castle - Official Personal Dev. Note 01 (Jk)
Tech Discussion
Hello friends, how you guys holding up ? (thumbs up and twinkle*) (Official Promotional Art - Made by Jota14k) I'm here to tell you guys that soon we're going t...
PIZZA-8 - Simulating PICO-8 on a modern game engine
Tech Discussion
Introduction If you've seen my Twitter recently ( Right 'ere ), you might've seen I've been working on Jefftastic 's Pizza Delivery 2, a sequel to a game I keep...
We made version 3.0 for Android
2
Tech Discussion
Space Cobra
How to Control a Cat
1
Tech Discussion
Hey there, fellow catz! Today I want to talk about the input system in our upcoming game ZpellCatz . Being able to smoothly control your character (or cat) is i...
Ship Simulator Realistic Feature talking
Tech Discussion
Hi to everyone , write under this post what features would you like to see in the Ship Simulator Realistic !!! Also here is all the official games media Faceboo...
1 file
Automatically match collider bounds with sprite size in Unity
Tech Discussion
So I thought to post some (not unique, I believe) but at least interesting (a bit) solutions I took while developing this game. Maybe this could be helpful for...
Controls fixed... hopefully!
5
3
Tech Discussion
We finally found some time to update An American Werewolf in L.A.! It should allow you to use keyboards and gamepads. It's not an ideal update, there are still...
Workflow
2
Tech Discussion
Hello! We ended up reworking a decent amount of our workflow. When we started this specific project, we weren't aiming to create a complete game with it at firs...
Accidental evolution
1
Tech Discussion
This game, Martian Dice for Pico-8, evolved entirely by accident. More than anything, it's the end result of an unplanned journey of techological exploration. O...
Devlog: The "Palette Editor" Tool
1
1
Tech Discussion
This is a follow-up to last week's devlog on the flag editor! This log is pretty specific to the PICO-8 environment, but the previous one discussed more general...
NcJump devlog #7
1
Tech Discussion
It has been a while since my last devlog, but finally I landed it. It is full of good stuff so you would not regret the wait. Let us ncJump into it! Dying state...
Building the Bunker
Tech Discussion
Hey there! We thought today is a good day for something else. Lets talk tech. About the dungeon generation in Bunker Björn. Procgen a topic sought after by man...
Looking better
Tech Discussion
I spent more time after the stream the other day tweaking the plants and caves, setting specific colors , adding little details like ground "splotches" and shad...
Steam Announcement & Transferring from TyranoBuilder to Ren'Py
5
Tech Discussion
Long time no see, everyone! It's been a while since we last had some big news on Up All Night. If you aren't already following our Twitter , we announced that w...
Video devlog 2/6: procedural walking from scratch
1
1
Tech Discussion
A lot of dev, not so much log this time :). I was so unhappy with the old simple walking system that I completely rebuilt it from the ground up. This new system...
Prototype 1.1.3- Swipe Gestures
Tech Discussion
Minor Update to the Dystopia app. Swipe gestures for Touch screen Devices. I'm also working on a Windows build for $1 with the latest features and more comics...
1 file
strange bug (fixed?)
Tech Discussion
unfortunately there is currently a bug in the game that causes random crashes due to an unknown error caused by unknown reasons, im trying to figure out what ca...
DevLog 7: Lighting Effects
4
Tech Discussion
I have been looking for some technique or effect that would help the Blastronaut game to stand out more. I've been experimenting with post-effects and colour gr...
Open Beta 1
1
Tech Discussion
We like to introduce the new and improved Lost Memories. This project is close to being complete with new chapters added such as Chapters 1,2,3&4! As well as ne...
1 file
Yamada Hoshi Devlog #5
1
Tech Discussion
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for April 2021! Truth be told, I don't have too much to update at the moment. Th...
Bringing the dialogue into the game
Tech Discussion
Justin here! Tanner recently gave you a devlog about writing the narrative, so here’s a devlog about implementing it. First Iteration A long time ago, in a cl...
Update 1.2 [patch notes]
Tech Discussion
The background elements update Game -Added 2 charts: High & Ugh -Audio delay and visual delay are now separate options -Updated backgrounds of some charts -Now...
1 file — 1.2
Development of I Rented a Boat
Tech Discussion
(this post was originally in the Adventure Game Studios forums, under this game completed topic. This game was made in one month for the Monthly AGS, of the mon...
Naninovel TitleUI Customization
5
Tech Discussion
I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
Loading more posts...