Tool Tech Discussion Devlogs Page 2
Thanks to the WebView component, which is included with operating systems, you can create your own application for a desktop computer or mobile device using htm...
I've noticed that a lot of people think it's very difficult to create a custom font and therefore use font sprite technology. A font sprite has its advantages...
Soon Tuesday JS editor will be able to resize and position objects using mouse cursors. If someone needs such an opportunity for their website or html project...
The recent launches of both Xbox Series X and PS5 have generated renewed discussion about the future of modding and UGC on home consoles. Although a number of g...
Volumetric Bounding Structure: Ray Tracing Accelerator Overview: A ray tracing acceleration structure is a system that reduces the time it takes to render each...
Ray Tracing in LinearMAX Topic: This paper will detail the ray tracing system which LinearMAX uses for the rendering of scenes. Overview: Ray Tracing is a rend...
Hi, I'm a Unity indie home developer. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Optimizer is a sta...
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Hello, I'm a Unity indie home developer from France. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Opt...
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Lately I’ve been doodling some hand-drawn 2.5D tiles for Roguelike games. Here’s a page from my sketch book to give you an idea of the vector style I’m go...
Talking about construction plans for this project...
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
It was not possible to make friends such devices as a regular mouse and a touchpad into something in common due to browser restrictions, most of them do not pro...
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To test capabilities of engine, i create a visual novel "Insurance Agent". I am not very good at drawing and, in order not to waste time drawing, I decided to u...
Video Hardware This SDK contains the minimal set of files needed to build, test, and execute emulated video hardware that uses 5V TTL chips. These chips were co...
The editor can be launched on an Android mobile device and most of its functions will work. but with some restrictions for mobile devices. Therefore, it is quit...
The second problem is the visual style of the interface. As tests have shown, this is not very friendly and misleading. Can anyone tell me a reference for nice...
Hello! For the visual editor, it remains to make a scene editor. But I still don't know which interface to make. Anyone have any suggestions for the interface?...
Hi there, For the development we need some people to help us build the application to its best standard. Developers will receive a certain percentage (%) of all...
Who said that mod integration needs to be complex? The creators of Neanderfall certainly don’t. With a pre-built Unity Plugin and instant setup, supporting us...
In the latest release, the Octo assembler has grown new language features: support for quoted string literals and a new kind of macro facility, :stringmode, for...
Now the size of app some bigger, so you can to download it! (There was an error, that sometimes you can not to download it because it's size is so small)...
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So Scribble sometimes has new features added, and by “sometimes” I mean pretty dang frequently. (The version in the preview tool is 5.4.6, the current versi...
I've been on a bit of a break from coding, but now I'm returning to getting back into the joys of making this C++ engine. What I've been working on still is th...
I recently re-worked the shell script launcher for Big Block Engine, so I wanted to share it and explain what it does in general. You'll find the complete file...
FamiStudio is looking for a few serious Linux testers to test a prototype version of FamiStudio. Only 64-bit, real installations (no VMs) for now please. Send e...
Updated the version of Scribble (5.4.0 to 5.4.6). This doesn’t change much, but if you encountered any bug fixes with the text rendering they may have been fi...
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Finally it's here, a functional Starborne Manager, however it's still a tool in development. What's new?: Create a full Station build Create a full outpost buil...
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Someone on twitter recently informed me that there is a bug where placing a prefab does not keep reference to the actual prefab asset! Hopefully soon I can dive...
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Hello, my name is Ryan and this is the first devlog entry for Quantum Garden, something I've been working on for about a year now. It is an attempt to bring tog...
When the runtime was just a simple HTML5 JS based engine things moved so quickly and never the hint of a "Segmentation fault". Moving onto C/C++ is a bit more d...
TextureLab has been getting a bit more traffic than usual lately. This is mostly thanks to GameFromScratch 's and Michele Bedendo 's video reviews. This devlog...
I recently participated in the second Nokia 3310 Jam using Octo. Over the course of a hectic four-day development cycle I managed to cobble together a commodi...
Since I've gone dark for the whole summer I decided it's time to summarize everything that happened and the new release plan: I dropped Web Assembly support - i...
LVL Edit has gained a new functionality. From now it is possible to insert animation, based on spritesheets. This is one of the new features of Clickteam Firefl...
Welcome back! I hope you've had the chance to try out Schemer. Implementing a scripting language has been a really eye opening experience and has definitely giv...
Now that Schemer is available and folks can see what it's all about firsthand, I wanted to share some of the references that I used to make Schemer. Below you'l...
Welcome back to Behind the Schemes, where I discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). In this post I'll be taking...
Welcome to the new Behind the Schemes series. Behind the Schemes discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). The i...
Controlling access to features of the game is crucial, and I'm happy to announce this flexible solution. What can you do with it? Limited duration test period (...
If you came here looking for a long explanation about why you should use Scheme, how it's the most amazing programming language ever, and that you should drop a...
New article about history of CadEditor development. Available in English: https://steemit.com/utopian-io/@pinkwonder/cadeditor-history-of-the-project And in Rus...
Horizontal milling in PixelCNC has always been a bit fudgy. For many projects it gets the job done but for some projects it's less than ideal in the toolpaths t...
Well, I spent the last couple of days fiddling with API documentation and reading tutorials and to be honest, JBox2D is an absolute mess. It's API is absolutel...
Metagame functionality was just announced on UETOPIA for Pro/eSports. I would like to engage the itch community to discuss what you all would like to see. If yo...
Integrating text effects Hi guys! This past weeks we have been working on adding text effects to our open source dialogue manager for Unity, and we finally succ...