Tool Tech Discussion Devlogs
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
Обновление (Pre-Beta 2.1) принесло такие изменения: - Обновлены полностью настройки (4 новых п...
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The update (Pre-Beta 2.1) brought the following changes: - Fully updated settings (4 new parameters) - Fixes for language pack queries...
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Major Devlog! Welcome to the first Major Update of void◆sprite! Alongside the Quick Convert feature mentioned in the prior post, we have a major milestone fea...
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Welcome to the first void◆sprite Devlog! In this devlog, we’ll go over some features introduced in the latest few additions! Action Timeline This feature al...
Поздравляю, вышла новая версия которая изменит еру модинга на MMC. Самое главное это пере...
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Congratulations to the release of a new version that will change the modding era to MMC. The most important thing is the transition from PySide6 to Godot Engine...
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Good morning peeps, It has been quite a struggle to keep developing this open source engine. I had some highs and lows, ups and downs. Now I am currently workin...
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
The future of Drafft Hello there, a major update is coming to Drafft in near future, this entry will try to summarize what I’ve been working on. A bit of hist...
MK effects (MKFX) is a new suite of single, built-in nodes made for quick effect. MKFX simplifies setup for commonly used effects with specialized parameter con...
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Hi! I just switched the project to using itch.io's Butler tool to upload builds. This means that you can install it and get automatic updates through the itch a...
I want to talk about the image editor I made for Yarnspin, and more specifically, the ad hoc UI system I made for it. The image editor will let you preview imag...
I thought I’d talk a bit about the code components making up Yarnspin, my story-telling engine. Just a high-level overview, a look at what libraries I’m usi...
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, g...
This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
Announcement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the aud...
For those of you who want more control & have some knowledge of C# you can edit certain aspects of the console through script. Everything is done through the "L...
Core Features: - Easy to setup plug and play solution - This tool was developed with ease of use in mind, once the package has been imported if you're using the...
When I started work on this game engine, back in 2016, I'd been planning to eventually use a Java SecurityManager to allow code from mods to run in a reasonably...
Just a little update on ManyNames on Linux saga. We’ve discovered that it works great on Wine on Linux on Wayland (fwew), but Wine has to be version 6.0 or gr...
Hi Y’all, We’ve noticed some issues with ManyNames on Linux, which is very ironic since that’s the platform we develop on and use for our computers but he...
I am currently working on the next update for Perilous Shores . It will take some more time till it is ready, so to break the radio silence I decided to share s...
A foreword In this article I will describe the steps I used to create a procedural city in the Unity game engine. I hope you find it at least mildly interesting...
As previously announced, the new project Breastaurant: Hot Coffee will use many types of animation to bring a static picture to life. The new version is not onl...
There have been no updates for a long time, but work on improving the engine continues, a public version will be made soon. We host the most recent versions on...
Hi GreenWavers. I’m writing a quick update here to let everyone know that I am aware of the stability issues with the current version of GreenWave. This synth...
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Tempo and Time signature syncing from DAW to GreenWave is working now. This is not yet hooked up to the LFO and FX but it should be pretty easy...
Over the next few months, I'm planning on creation a little visual novel about Breastaurant management. This is a test project for Tuesday JS. GamePlay The proj...
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
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Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
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Devlog 4 What I've Been up to It’s been longer than usual since my last devlog but I’ve kind of been busy. In my meantime I’ve been doing research on how...
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"a night train to the forest zone" running in bitsybox on a raspberry pi bitsybox is a desktop bitsy emulator that can run games in the plaintext .bitsy format...
Not only was my gameBOIII blender project a way to emulate a cool style but it turned out to be great learning opportunity as well. I wanted to stay true to a t...
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There was no "Tuesday JS" update this week because I got interested in ASCII ART and couldn't find an editor with the functionality I needed, so I decided to ma...
I know, I have to yet release the monoscope and Donna for the remaining platforms. Wii and GC are almost there, I have just been changing the interface to adjus...
Hi everyone! ! It's been a while since the last update, but here it is with a bunch of exciting news for you all about the Cave game engine! Hope y'all enjoy it...
An extra character layer added to the video hardware connected to a Commodore 64. This new layer uses ICs soldered to the board with their own decoupling capaci...
Brace yourselves - NormalMaps are coming...
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Animation Tool for converting 3D models with animations to 2D sprite frames.
The Write Tool for Aseprite is now released and won't receive any new features. The reason for this is that I'd like to spend time on some new projects. Even th...
When we first launched mod.io in 2018, our primary goal was to give developers complete control of their modding community on any platform or device, including...
Yesterday I managed to make a working version of the editor for mobile devices on Android. This was my third attempt, but this time I succeeded, most of the int...
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It’s long been accepted that a great user experience is an important part of any game. Still, to date, in-game user interfaces for the exploration and discove...
Release notes: Known bugs: - Some video formats may experience skipping and freezing. This is a known bug and will be fixed in future versions. - Inverted edge...
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Nebulous v3.2.6 Updates (last update: 23.04.2021, first update: 18.04.2021) • NESTED OBJECTS! ◦ You can now place objects under other existing objects, ther...
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Nebulous settings allows the users customize all text fonts and colors. Feel free to play with the color palette presets already available with Settings. You ma...
KaraokeTabs V2 Coming Soon! I am almost done designing v2 and KaraokeTabs Pro! I decided to keep a free version with the current functionality intact and roll o...
Recently, developers interested in using TuesdayJS began to write to me often. Therefore, I really need your help to make a competitive project. At the moment T...
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Thanks to the WebView component, which is included with operating systems, you can create your own application for a desktop computer or mobile device using htm...
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