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Tool Tech Discussion Devlogs

Experiments
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36
Tech Discussion
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
Pre-Beta 2.1 [ru]
1
Tech Discussion
Обновление (Pre-Beta 2.1) принесло такие изменения: - Обновлены полностью настройки (4 новых п...
1 file
Pre-Beta 2.1 [en]
Tech Discussion
The update (Pre-Beta 2.1) brought the following changes: - Fully updated settings (4 new parameters) - Fixes for language pack queries...
1 file
We Said The Update's Soon But Not How Soon! [Devlog 2]
Tech Discussion
Major Devlog! Welcome to the first Major Update of void◆sprite! Alongside the Quick Convert feature mentioned in the prior post, we have a major milestone fea...
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Latest Additions + Teaser for Major Update [Devlog 1]
Tech Discussion
Welcome to the first void◆sprite Devlog! In this devlog, we’ll go over some features introduced in the latest few additions! Action Timeline This feature al...
Pre-Beta 2 [ru]
Tech Discussion
Поздравляю, вышла новая версия которая изменит еру модинга на MMC. Самое главное это пере...
1 file
Pre-Beta 2 [en]
Tech Discussion
Congratulations to the release of a new version that will change the modding era to MMC. The most important thing is the transition from PySide6 to Godot Engine...
1 file
Hey Itch.io Peeps again!
4
Tech Discussion
Good morning peeps, It has been quite a struggle to keep developing this open source engine. I had some highs and lows, ups and downs. Now I am currently workin...
Time travel
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Tech Discussion
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
The future of Drafft
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2
Tech Discussion
The future of Drafft Hello there, a major update is coming to Drafft in near future, this entry will try to summarize what I’ve been working on. A bit of hist...
Introducing MKFX
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Tech Discussion
MK effects (MKFX) is a new suite of single, built-in nodes made for quick effect. MKFX simplifies setup for commonly used effects with specialized parameter con...
1 file
Switched to Butler for build uploads
Tech Discussion
Hi! I just switched the project to using itch.io's Butler tool to upload builds. This means that you can install it and get automatic updates through the itch a...
Coding an ad-hoc UI
4
Tech Discussion
I want to talk about the image editor I made for Yarnspin, and more specifically, the ad hoc UI system I made for it. The image editor will let you preview imag...
Yarnspin Code Components
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5
Tech Discussion
I thought I’d talk a bit about the code components making up Yarnspin, my story-telling engine. Just a high-level overview, a look at what libraries I’m usi...
Making an Atari ST Game Menu
2
Tech Discussion
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, g...
Godot Plugins - What nobody tells you
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15
Tech Discussion
This Devlog is about the secrets of making GodotEngine plugins, that I used for the AssetPlacer. Read my first devlog , if you are interested in how the AssetPl...
Сreating a Telegram bot
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13
Tech Discussion
Announcement! creating a telegram bot Statistics based on your feedback show that "Tuesday JS" is used for more than just visual novels. A small part of the aud...
Advanced Uses/Documentation
Tech Discussion
For those of you who want more control & have some knowledge of C# you can edit certain aspects of the console through script. Everything is done through the "L...
Core Features
Tech Discussion
Core Features: - Easy to setup plug and play solution - This tool was developed with ease of use in mind, once the package has been imported if you're using the...
Sandboxing Java Code, a Modern Approach
Tech Discussion
When I started work on this game engine, back in 2016, I'd been planning to eventually use a Java SecurityManager to allow code from mods to run in a reasonably...
Linux Issues Followup 🍄
Tech Discussion
Just a little update on ManyNames on Linux saga. We’ve discovered that it works great on Wine on Linux on Wayland (fwew), but Wine has to be version 6.0 or gr...
Linux Issues! 😵‍💫
Tech Discussion
Hi Y’all, We’ve noticed some issues with ManyNames on Linux, which is very ironic since that’s the platform we develop on and use for our computers but he...
WIP: area labels
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27
Tech Discussion
I am currently working on the next update for Perilous Shores . It will take some more time till it is ready, so to break the radio silence I decided to share s...
How I created a procedural city
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2
Tech Discussion
A foreword In this article I will describe the steps I used to create a procedural city in the Unity game engine. I hope you find it at least mildly interesting...
Tuesday JS new animation
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Tech Discussion
As previously announced, the new project Breastaurant: Hot Coffee will use many types of animation to bring a static picture to life. The new version is not onl...
Tuesday JS new version coming soon
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9
Tech Discussion
There have been no updates for a long time, but work on improving the engine continues, a public version will be made soon. We host the most recent versions on...
Stability
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Tech Discussion
Hi GreenWavers. I’m writing a quick update here to let everyone know that I am aware of the stability issues with the current version of GreenWave. This synth...
2 files
Tempo & Time Signature (timecode) Sync
Tech Discussion
Tempo and Time signature syncing from DAW to GreenWave is working now. This is not yet hooked up to the LFO and FX but it should be pretty easy...
Breastaurant Hot Coffee
12
Tech Discussion
Over the next few months, I'm planning on creation a little visual novel about Breastaurant management. This is a test project for Tuesday JS. GamePlay The proj...
MV Edition and switch to non-obfuscation
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Tech Discussion
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
2 files
MV Edition and switch to non-obfuscation
Tech Discussion
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
2 files
Devlog 4: Aliasing Problems
Tech Discussion
Devlog 4 What I've Been up to It’s been longer than usual since my last devlog but I’ve kind of been busy. In my meantime I’ve been doing research on how...
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some thoughts on bitsybox and game preservation
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27
Tech Discussion
"a night train to the forest zone" running in bitsybox on a raspberry pi bitsybox is a desktop bitsy emulator that can run games in the plaintext .bitsy format...
Devlog 1: intro to color fixing
Tech Discussion
Not only was my gameBOIII blender project a way to emulate a cool style but it turned out to be great learning opportunity as well. I wanted to stay true to a t...
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New app ASCII Art Paint
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15
Tech Discussion
There was no "Tuesday JS" update this week because I got interested in ASCII ART and couldn't find an editor with the functionality I needed, so I decided to ma...
MDFourier precision improvements and X68000 CLI Beta
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Tech Discussion
I know, I have to yet release the monoscope and Donna for the remaining platforms. Wii and GC are almost there, I have just been changing the interface to adjus...
An Overview of the Cave Engine!
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10
Tech Discussion
Hi everyone! ! It's been a while since the last update, but here it is with a bunch of exciting news for you all about the Cave game engine! Hope y'all enjoy it...
Second character layer on C64
Tech Discussion
An extra character layer added to the video hardware connected to a Commodore 64. This new layer uses ICs soldered to the board with their own decoupling capaci...
Normal Maps
Tech Discussion
Brace yourselves - NormalMaps are coming...
3 files
Animation Tool for converting 3D models with animations to 2D sprite frames.
New Features
Tech Discussion
The Write Tool for Aseprite is now released and won't receive any new features. The reason for this is that I'd like to spend time on some new projects. Even th...
UGC is the next big trend in mobile gaming
Tech Discussion
When we first launched mod.io in 2018, our primary goal was to give developers complete control of their modding community on any platform or device, including...
Tuesday js for Android
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6
Tech Discussion
Yesterday I managed to make a working version of the editor for mobile devices on Android. This was my third attempt, but this time I succeeded, most of the int...
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How Great User Experiences Can Boost Engagement with UGC
Tech Discussion
It’s long been accepted that a great user experience is an important part of any game. Still, to date, in-game user interfaces for the exploration and discove...
First Release 1.0.2
Tech Discussion
Release notes: Known bugs: - Some video formats may experience skipping and freezing. This is a known bug and will be fixed in future versions. - Inverted edge...
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Nebulous Updates (23.04.2021)
Tech Discussion
Nebulous v3.2.6 Updates (last update: 23.04.2021, first update: 18.04.2021) • NESTED OBJECTS! ◦ You can now place objects under other existing objects, ther...
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UI Customization Tips
Tech Discussion
Nebulous settings allows the users customize all text fonts and colors. Feel free to play with the color palette presets already available with Settings. You ma...
There's no Karaoke Tabs, you gotta be kidding me, I got boxes full of Karaoke!
Tech Discussion
KaraokeTabs V2 Coming Soon! I am almost done designing v2 and KaraokeTabs Pro! I decided to keep a free version with the current functionality intact and roll o...
Tuesday js need help
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Tech Discussion
Recently, developers interested in using TuesdayJS began to write to me often. Therefore, I really need your help to make a competitive project. At the moment T...
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Creation html apk for android
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Tech Discussion
Thanks to the WebView component, which is included with operating systems, you can create your own application for a desktop computer or mobile device using htm...
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