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Tool Postmortems

2023 Year End Review
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Postmortem
With the year coming to a close, I wanted to provide a summary of all that’s happened with the engine in 2023 (168 releases since inception, 29 releases in...
4 files
Tools instead of Trouble: Context-Free Plugins in Godot
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Postmortem
Hey, I’m Emil aka CookieBadger, and I’ve spent the last 6 months working on a level design and asset management plugin for Godot 4 - the AssetPlacer . I’v...
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First release
Postmortem
This is ProjectLog. I started working on ProjectLog somewhere around November 2022, like many other tools, because of a frustration I encountered while I was wo...
1 file
Debugging scaled sprites hardware
Postmortem
Sprite scaling board debugging completion and full technical demo. Back in the old days of classic retro arcade games, scaled sprites were used to great effect...
Sushi! - Jam Postmortem
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Postmortem
Before working on any future updates, I wanted to describe some of the process behind making this program! 🍣 The good: ⯁ I'm quite happy with the implement...
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Tiled Plugin F.A.Q
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Postmortem
Hello Adventurers~ 🌻 Question: How do I use the Tiled Plugin / How can I make a Tiled Map. Please check the sample projects and open the sample maps. There's...
Ten years of nCine
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Postmortem
It has been already ten years since the first commit ! I have written a retrospective article about my last years of constant working on the same open-source pr...
NormalPainter : How it was made
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Postmortem
NormalPainter is definitely an impressive little software. It was the first time I tackled the challenge of making an image editor and here I want to go through...
New data sources!
Postmortem
We had some issues with the data before, as some of it was stale. In this new version I'm supporting https://iexcloud.io for those of you who don't mind paying...
3 files
thoughts on the bitsy 8.0 beta
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Postmortem
hey y’all! I wanted to write a post to talk a little bit about my current thoughts about the next version of bitsy: 8.0. first of all, I want to say a huge hu...
3ZENTREE EARLY PROTOTYPE
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Postmortem
The idea of 3ZENTREE comes in June 2019. I thought of making software for VR. Firstly, I thought that 3d vision extends the limitation for flat screen and makes...
enable-DarkMode Version Update
Postmortem
This is just a quick update on a long-requested change. Now, some of the dark text has been changed to white for better reading . That's all :) I hope you'll e...
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UNDERTALE Dialogue Creator - OUT NOW!
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Postmortem
UNDERTALE Dialogue Creator v.1.0.0 is OUT NOW! UNDERTALE Dialogue Creator is a creation tool, that allows you to create your own customized, animated Undertale...
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LinearMAX: Post Mortem
Postmortem
LinearMAX Post Mortem Overview: LinearMAX is a lightweight 3D modeling/rendering software. It uses a rendering technique called ray tracing, or path tracing (a...
How I made BattleMapp.io and how to start your own project
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Postmortem
One year ago I was sitting in the pub with my mate Dave chatting rubbish, when I brought up the weekly D&D game I was running in our local games cafe.  Dav...
ramen rewrite for persistent
Postmortem
I decide to rewrite the ramen framework, and set back the release because I found couple things that annoy me to continue: The save-file was huge! This save-fil...
Happy birthday, Homegirl! ..and goodbye..
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Postmortem
It’s now exactly one year ago that I made the first commit to the Homegirl repo ! A lot has happened since then.. The console is all grown up! :) It may not...
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Added customization of index for where to add the exit command
Postmortem
Added customization of index for where to add the exit command...
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1 image more
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Postmortem
more 1...
v1.1.0 Update and Android release
Postmortem
I'm really happy to announce that fresh update is here together with Android version! 🙌 Changelog: Fixed bugs Android Target Added GUI for Android Increased...
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Updated Soul Steal code V2
Postmortem
Bug fixes and replay mode [WIP]...
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source code gamemaker studio gmz gml
Game Pencil Engine 1.3.0 Alpha now available!
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Postmortem
Developing 1.3.0 has been possibly one of the longest periods between versions in Game Pencil Engine. The editor, UI and added classes was tons of work. The U.I...
1 file
No longer in development.
Postmortem
Hello. I'm going to cut past all of the formal stuff, in late august of this year (2018) we have had issues with development and due to some complications that...
Release v5.2
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Postmortem
After a long pause, next release of CadEditor. Changelog: - Plugin for Game Boy - Test config for Darkwing Duck Game Boy (1 level) - Plugin for Battletoads Lev...
1 file — 5.2
Intro
Postmortem
Luna Engine is one of the best things that happened during my RPG Maker VXAce game creation and I'm sharing it here in hopes that it too would also help you out...
CadEditor. Chip & Dale: Tale Spin Levels game
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Postmortem
Article about new hack made with CadEditor https://steemit.com/@pinkwonder/cadeditor-chip-and-dale-tale-spin-levels-game Download: https://www.romhacking.net/ha...