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What inspired your game?
The idea of having two magnets as a couple with opposite personalities but who learn to work together throughout the game.
How did you incorporate the 'girly' theme into your game?
Since it's about opposites attracting, we did exactly that. It's a game that uses the mechanic of each character being a magnetic pole, because opposites attract. And what's cuter than a sweet couple trying to break down the barrier between them, just like in Stuck on You? With animations and environments designed by a feminine mind.
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Comments
Very adorable character design and has the potential to be super fun! I likewise couldn't make it past the second level haha, but it sounds like that's okay. It'd be really funny if both characters were actually stuck in the same room at first -- and are the only ones that can pick up their colored keys + go out their colored doors. This is well done!
I enjoyed the mechanics that you implemented! I feel like one thing that could be improved was the physics were a little slippery, but other than that it was a solid game! Great work!
I really like the art style of the game but I'm quite confused on how to beat the second level. (I am also only playing on my own). The characters are cute and fun and the game looks well polished.
Sorry, but the game is really tough. Still, your attempt makes me happy! "I didn't have anyone to test the game."