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What inspired your game?
Real life, growing up in the early 2000's, and narrative media like Life is Strange and The World Ends With You.
How did you incorporate the 'girly' theme into your game?
It was the very basis of it, we wanted to tell the story about two girls having to work together despite being very different and having radically different lifestyles - that led us to tell a story that incorporates growing in the early 2000's, fashion trends & small town mysteries.
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Comments
Awesome style and "virtual desktop in a game" -- it's actually so crazy how immersive it is haha! The storyline is very detailed and intricate, and I love how you switch between the two characters. I hadn't realized what had happened at first, and although I've just gotten into it, I'm excited to see how this plays out! Nice work :p
Thank you!!! The switching perspectives was one of the first ideas that came to mind with the "opposites attract" idea, I'm very glad you found it so immersive and enoyable! Appreciate the comment a lot <3
We played your game as a team and we really enjoyed your writing and aesthetic. We loved the contrast between the two characters and their rooms and vibes. Extremely engaging, no notes. We were glued to it the whole time, we got the CLOSURE ENDING. The writing, especially of Valerie and Marisol was really the best part, I hope you make more games in the future!
Thank you so so much for the comment! This was our first game project so that last phrase really means a lot ~
I'm very delighted that your team enjoyed the experience so much, congrats on the closure ending!
For the curious - There are two slightly different endings!
Interacting with more elements might give a bit more closure and I'll leave it at that ~
I felt nostalgic about this game because I also grew up in the 2000's. I loved the story either, but I am curious about where did Lex go, but this game is funny anyway.
Thank you for your kind comment! Very glad that you enjoyed the experience!
You're very welcome