Glad you liked it! A lot of people are getting stuck in the story (we got time crunched!), and we're planning to fix up some of that and put it up after the jam.
N.S. Dawn
Creator of
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The strategy design was really innovative and I think with more levels and testing this could be an actual professional game some day. A few times, we encountered really fun situations where we were strategizing to escape/catch a specific cat. However, at other times, we found ways to simply go back and forth between two adjacent tiles and rack up turns easily.
The art looks really polished and I'm astounded by the vibe you were able to give off. 真的做得很好!:)
We played your game as a team and we really enjoyed your writing and aesthetic. We loved the contrast between the two characters and their rooms and vibes. Extremely engaging, no notes. We were glued to it the whole time, we got the CLOSURE ENDING. The writing, especially of Valerie and Marisol was really the best part, I hope you make more games in the future!
NOW THIS IS GAME DESIGN!!! Some highlights:
- Level design was AWESOME -- each level was very thought out!
- Pixel art is marvelous, I'm a huge sucker for pixels
- The background design with posters and other things -- amazing attention to detail :0
- Short hop and a long jump, very good controls and thought out movement
- Level clear animation is very cute !!
No notes, awesome game, rooting for you!
As a huge admirer of pixel art I am BEDAZZLED ✨, truly. The limited color palette also reads really REALLY well. The music and sound effects work really well together and contribute a really serene vibe. Quick improvement thing could be to iterate more on the 2d movement, there was some sort of input delay (or lag?) that made it a little difficult to maneuver.
The presentation/polish was really stand out, some of the best I've ever seen from a game jam game imo, but I'm not sure I understood... the game..., maybe this is me being dense but I didn't really have a sense for what to do or why things were decaying. Also, I think the audio may have been a unfavorable choice, it seems you were going for coffee grinding, but from my speakers it came off like glitched out static.
I really liked the concept, and the story and theme really kept me hooked. A real standout in uniqueness, and I thought the personality in all the drawings and environmental text was awesome. The only thing I felt was missing was feedback on my actions, both in terms of the mini-games and the UI, as I found it hard to tell whether I was doing the games right sometimes, and definitely found myself double-clicking buttons and clicking the wrong things.
One of my favorites so far!