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YAQUA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #137 | 4.250 | 4.250 |
Music & Sounds | #146 | 3.625 | 3.625 |
Mechanics | #283 | 3.000 | 3.000 |
Is it Fun to play? | #372 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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aiyor
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Comments
Controls was a little hard to manage and I wish I could be told the controls through gameplay instead of having to go to the title screen. It would've been more of an enjoyable experience if I was able to control the aiming fluently instead of the predetermined angles. Also, the boss was easier than the mobs because there no time period between reloading you can just spam bullets to him. The weapons designs were really cool to shoot with and the art was amazing. The music was perfect for this game. I'm looking forward to your next project and keep up the excellent work!
This is a nice effort for a 9-day jam. There is some coarseness in presentation and clunkiness in gameplay, but there's overall nice visuals and some fun shooting action
why is he kinda.,.
Dla Balle!
Pretty impressive! I loved the music and art, and the controls/info page had an old-school feel like TMNT that really got the nostalgia going. Honestly this was the first game from the jam I played because I thought the cover/title art was cool.
I don't know if you meant for it, because pressing [spacebar] moves you through the tutorial scenes quickly, but it also pulls you out of the game and back to the title menu.
The first time I turned back into a little fish I had no idea what was happening, even though I read the tutorial page. Once I figured it out though, that was a pretty cool mechanic.
I would have liked the bullets to go more towards where the mouse pointer was than at those angles, but that's pretty understandable. I did think that you probably shoot too many bullets at once though, because once I got to the boss I shot him so fast he never moved or did anything before dying.