Awesome visuals and overall atmosphere, though submarine controls seem unrefined. The game could benefit from faster "development" as it takes a while for the exploration experience to evolve into anything beyond the starting visuals.
redlaserbm
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There's charm in the minigames and some neat ideas put forth but also a serious shortcoming in polish. While the most important part of game making is definitely the game, there is an art in QA'ing the game to ensure that it functions properly. I hope in future projects you can work out those polishing skills to deliver a complete package.
Probably one of the cooler concepts to grace this jam, though the final project is notably rough around the edges. The presentation is rather basic and gameplay decomposes relatively quickly into violently flipping the paddles in the hopes one of those small baseballs doesn't slip through. There's good potential in the concept alone, however, so take this away as a positive from this game.
I suspect the game could benefit from level 5 being pushed to much later as this is a consistent "strangle point" for new players. Some players don't struggle, and this difference of experiences is probably because while the level can be solved in few moves, taking the strategy of immediately solving the bottom half of the puzzle and then trying to solve the other counter-intuitively puts the player *further* away from the intended solution for reasons that could be difficult to grasp at the early stage. My fault for not putting the level that looks like a smiley face before it lol.