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A jam submission

Tower ClimberView game page

Submitted by Gerpis Perevorker
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Tower Climber's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2562.6463.500
Originality#2862.2683.000
Music#3081.3231.750
Is the graphics 1 bit?#3132.8353.750
Overall#3192.0472.708
Art#3221.7012.250
Gameplay#3271.5122.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I think the fact that the levels generate as you climb is neat, but please put something interesting in between levels, if I didn't interact with any entrance I would survive for like 20 minutes straight, so maybe enemies also in the stairs and a way to attack them would be more enjoyiable. Or even entire floors directly accessed through the stairs. Your architecture doesn't need to be realistic, it needs to be fun.

Developer(+1)

I know, the problem is i cant add smth like this already(it would be considered a major change)

Submitted

Don't worry, if you want you can update it after the voting period ends, so it's a suggestion for the future

Submitted

The concept of surviving in the tower is really interesting! It actually felt a bit scary for me, especially with the footsteps and creepy enemies. I think adding some music would really enhance the experience, as just hearing the footsteps got a bit repetitive for me.

I also wanted to mention that I tried hard to beat the game but couldn鈥檛 find a score or final level. I think it would be great if there was a bit more challenge or progression as you move through the levels.

Submitted(+1)

Interesting and refreshing seeing a 3D take on the 1bit theme given that 90% of the games are pixel art based.

Constructive criticism: 

Obstacles where well implemented: Food system and health. Enemies, while simple, populated the tower and added live to it.
Goal: There was none. The simplest way to add a goal to an infinite survival would track some variable to compare each run. The most basic would be time alive and amount of food collected.
Tech aspects: The only one I will mention which is above nit-pick level is the high contrast (understandable for 1bit style) together with the circular motion of the helicoidal movement of climbing the tower. After some minutes of playing it starts being hard to the eyes. Lowering the quantity of white lines, although making it more difficult to make out the differences of surfaces (which are wall and which floor), would make it easier to track the 3D POV.

Cheers!

Developer

Thanks for the revive, i will put on some changes soon to make this game a lil easyer to look at