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A jam submission

de_dust In The WindView game page

A simple 1 bit platformer.
Submitted by sashaiwan, Bruno Chiovoloni (@okarowarrior) — 3 hours, 2 minutes before the deadline
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de_dust In The Wind's itch.io page

Results

CriteriaRankScore*Raw Score
Music#683.4583.458
Gameplay#933.2923.292
Is the graphics 1 bit?#934.9174.917
Art#1063.5003.500
Overall#1283.5073.507
Originality#1963.0003.000
Theme#2322.8752.875

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really liked all the pixel art and the music, good job with that.

The gameplay was way to precise imo, maybe adding coyote jump and jump buffering would help a bit but the main problem was the level layouts.

At the start they were very easy, then they became confusing and frustrating. If the player can't make a particular jump the level designer sould make that clear from the start. Take the famous italian plumber as an example of good level design, or even SuperMeat Boy.

Submitted

The game has a nice, simple control scheme and is a lot of fun.

Submitted(+1)

Very good music and very good platformer.

Submitted(+1)

Very nice music here!

Submitted(+1)

Tough game! Agreed with everyone else about coyote time.

Submitted(+1)

Pretty cute platformer, nice work, the music is great, and liked art

For the future i think if you make a platformer it would be nice to use coyote time, because imo accurate platformers suck

Submitted (1 edit) (+1)

I liked this, simple but effective platformer. However I wasn't a big fan of jumping in blind and then dying and going all the way back to the beginning of the level with no checkpoint. Didn't feel very fair to me.

Loved the art and the music! Nice job!

Submitted

I really enjoyed the fluid controls and the narrative gameplay! The artwork was fantastic! Great work!

Submitted(+1)

I believe this is a great start for a first game! It required some skill to play without the Coyote time especially on tight areas. Those friends deserved to be obliterated for standing in my way. Good game!

Submitted(+1)

Friends obliterated = 23. Completed all the levels, could not find a way to reach high door on level 4, though.

Cute lil game, had fun playing it. Respect for submitting this small but somewhat complete experience in just 3 days!

Developer

Thanks for playing and for your kind words!

Submitted

Nice! It was hard at first but I eventually got the gist of it.

Submitted(+1)

It is a platformer for sure, I liked the death animation.

Submitted(+1)

Very fun and quite challenging! Loved the music, and the unwavering optimism of Skinny Steve :D

Submitted(+1)

Quite fun to speedrun, almost beat it sub 1 min


Developer(+1)

Thanks man. That's great! Thanks for trying to speedrun it!

Developer(+1)

you are the 🐐

Submitted(+1)

I like this classic platformer, the level 5 was too hard for me so I don't know what the easter egg is but I had a lot of fun playing this game

Developer

thanks for playing!

Submitted

It's hard in a good way.

Submitted(+1)

I loved it. It is hard and it locked me in trying to get through the levels!

Submitted(+1)

It's a Pretty hard game that could be improved by just adding more juice maybe some screen shake, also the movement especially for a platformer was very rigid, maybe adding some coyote time and jump buffering would help make it much more responsive

Developer (1 edit)

Yes, the platformer controls leave a lot to be desired. It was Sasha's first game and first approach to Godot, so he and I agreed that it'd be probably the best we would manage to get in the jam timeframe, and we needed to define the physics variables to start building the levels (if we changed the values we would've had to change the design).

As for the screenshake, I'm wondering how could be implemented to improve the difficulty curve. Can you give me a hint on that? 

Coyote time: I dindt know the term haha. You are right on that and we wanted to, but weren't able to implement it. 

cheers!

Submitted(+1)

Wow, great to hear you were able to finish your first game, especially in such a short time! When it comes to  screen shake, it isn't used to make the game any harder but it helps the game feel more immersive or as some people call it  "Juicy" or feel here's a few videos I found that helped me understand what Game Juice was

And


And

Obviosly color wouldn't apply to this game,But maybe it can help in your further game dev endevoursObviously

Submitted(+1)

I was promised de_dust!

Enjoyed it :)

Developer

Thanks for playing! It's in there! but first you have to beat the 6 levels haha