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A jam submission

Fallen KingView game page

That is a little story, about unfair king
Submitted by OLLEGROVA — 3 days, 16 hours before the deadline
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Fallen King's itch.io page

Results

CriteriaRankScore*Raw Score
Is the graphics 1 bit?#2503.2735.000
Music#2571.5282.333
Theme#2661.7462.667
Overall#2881.8182.778
Gameplay#2911.3092.000
Originality#2921.5282.333
Art#2961.5282.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter your nicknames in discord and the nicknames of your teammates.
OLLEGATOR

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Comments

Submitted

Intro: Storytelling! I love knowing what I'm getting into rather than being thrown into the unknown. This is good.

First level: The single peasant gets stuck on items easily and the floor texture causes a sort of moire effect than can irritate users who are photosensitive. Also inconsistent pixel sizes as others have stated. Good call having both arrow keys and WASD working for movement. Eliminates a bit of confusion there.

Second level: Okay, so its still just a single peasant that becomes easily stuck. Level is the same difficulty, just longer.

Third level: Oh. He cant get stuck when there's nothing to get him stuck on and there's nowhere to go. Nice way to force an ending

I think this is a good start overall. I would allow the between-levels textbox buttons to be pressed with keys/buttons instead of only clickable via mouse.

Submitted(+1)

This seems to be the developer's first game release, and is by no means a bad start. The game can use a bit of work, however, as it is far too easy to get the chasing peasant stuck behind a table. The art is also a bit inconsistent,  and also only takes widescreen setups into account (The text on my monitor was cut off at the ends.)
A fair first entry.

Submitted(+1)

The graphics are a bit janky, with pixel art being resized in multiple ways and default fonts, screen door effect, etc. The game concept is fairly simple, in running around and avoiding someone while trying to collect all of the treasures. The biggest issue is that it's too easy to get the enemy stuck and the game starts so quickly you don't really have time to react. With a bit more level design more interesting gameplay elements, the game could be quite neat!