Thanks! I was trying to make the enemies a bit more unique than just running at the player, which is mostly what I had done in the past.
simplexeon
Creator of
Recent community posts
This was pretty fun! I like how it stops moving but you can shoot while delivering presents, and the music and art works together quite well. The enemies are a little easy compared to the boss fight at the end, though. You can kind of just ignore the enemies for the most part and you'll never take enough damage to get even close to dying, but then the boss fight fires bullets so quickly that you'll die in seconds if you aren't careful. A pretty big difficulty spike, to say the least. Maybe some sort of way to heal during the boss fight, or multiple attack patterns might do the trick? Anyways, this was simple but fun!
It's very neat and interesting, although it's a little bit easy. It gets quite repetitive after a while, and though that's partly from only having a limited number of objects/names/shapes etc, the biggest reason is probably the lack of score and the timer moving so slowly that there's no rush. Maybe if the timer got faster over time? Anyway, the gameplay itself is good, it's just missing some sort of mechanic to make it engaging for more than 5-10 minutes.
This game was really neat! I liked how the approached to each changes based on which items you have, although it certainly feels like many of them can be cheesed by having certain items available (although that's definitely a part of the fun!). Some of the base movement mechanics seem a little janky. They're very interesting, but the controls to activate them can definitely be weird at times. I found myself often missing walljumps, as I like switching keys the moment I jump. Maybe some sort of leniency, like coyote time but for walljumping? Anyways, this was really fun to mess around with!
I liked the dialogues and fight timing was neat, although the fights felt a little... easy? Like, the snow mechanic was definitely there, but I didn't notice the bottom move until the last fight, and just used the 'throw snowball' move as the only action in every fight. There were also a few odd lags here and there. I did really like the throwing snowballs outside of combat, it was fun to run around and delete the snowmen. Overall, neat mechanics, just a little too lenient balancing for them to really shine.
This game was neat! Some of the UI was a bit odd, it wasn't very clear that you were controlling the ship in the level select screen so at first I thought it was only one level. The levels are certainly interesting, although I would recommend adding some sort of visual timer as it often felt like the level was restarting out of nowhere. It definitely has good potential!
Thanks! We were originally planning on a metroidvania but shifted that later on, so losing abilities changing navigation was an idea that came from that base. Ended up not being able to spend too much time designing each level near the end, though (i think i made all the levels on the last day before submission was extended lol).
I really like this! It's quite interesting, especially how if everyone dies in the same direction then you can die much sooner than expected. It feels like the bullets move a bit quickly, maybe if there was some sort of indicator where the enemies were going to shoot? Anyways, this is simple but fun!
It seem pretty good, but... it's really unclear how to play it. Eventually I figured out that "E" was used to interact, then I softlocked myself after picking up an item too soon. The important items are also not very clear, so I just had to run around spamming E on everything until a dialogue box popped up.
I tried it again and managed to get further, but I was basically just running in circles around the map and spamming E until something happened, so I gave up.
The graphics are great! They do get a bit tiring after a while though, so it could use something to spice it up. I like the story and narrative that's built, although the gameplay doesn't convey it very well.
Overall there's a lot of potential, it just runs on a bit too long and has some gameplay confusions that make it fairly inaccessible.
The graphics are a bit janky, with pixel art being resized in multiple ways and default fonts, screen door effect, etc. The game concept is fairly simple, in running around and avoiding someone while trying to collect all of the treasures. The biggest issue is that it's too easy to get the enemy stuck and the game starts so quickly you don't really have time to react. With a bit more level design more interesting gameplay elements, the game could be quite neat!
Ave Incensa
Made a game for the WolfJam 2023 and won 1st place!
It's an atmospheric survival horror game and it runs in the browser, as well as the first real game I've ever really released.
Please check it out!