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simplexeon

24
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A member registered Jul 15, 2022 · View creator page →

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Thanks! I was trying to make the enemies a bit more unique than just running at the player, which is mostly what I had done in the past.

Thanks! I don't really know how that glitch got past testing, but I'll chalk it up to sleepiness, lol.

Thanks! The score idea is really good, I could certainly see that adding a benefit to fighting enemies where it currently doesn't really exist. Might even be a way to let players get new abilities / upgrades to offset the downgrades after each level. Great feedback!

This was pretty fun! I like how it stops moving but you can shoot while delivering presents, and the music and art works together quite well. The enemies are a little easy compared to the boss fight at the end, though. You can kind of just ignore the enemies for the most part and you'll never take enough damage to get even close to dying, but then the boss fight fires bullets so quickly that you'll die in seconds if you aren't careful. A pretty big difficulty spike, to say the least. Maybe some sort of way to heal during the boss fight, or multiple attack patterns might do the trick? Anyways, this was simple but fun!

It's very neat and interesting, although it's a little bit easy. It gets quite repetitive after a while, and though that's partly from only having a limited number of objects/names/shapes etc, the biggest reason is probably the lack of score and the timer moving so slowly that there's no rush. Maybe if the timer got faster over time? Anyway, the gameplay itself is good, it's just missing some sort of mechanic to make it engaging for more than 5-10 minutes.

This game was really neat! I liked how the approached to each changes based on which items you have, although it certainly feels like many of them can be cheesed by having certain items available (although that's definitely a part of the fun!). Some of the base movement mechanics seem a little janky. They're very interesting, but the controls to activate them can definitely be weird at times. I found myself often missing walljumps, as I like switching keys the moment I jump. Maybe some sort of leniency, like coyote time but for walljumping? Anyways, this was really fun to mess around with!

I liked the dialogues and fight timing was neat, although the fights felt a little... easy? Like, the snow mechanic was definitely there, but I didn't notice the bottom move until the last fight, and just used the 'throw snowball' move as the only action in every fight. There were also a few odd lags here and there. I did really like the throwing snowballs outside of combat, it was fun to run around and delete the snowmen. Overall, neat mechanics, just a little too lenient balancing for them to really shine.

This game was neat! Some of the UI was a bit odd, it wasn't very clear that you were controlling the ship in the level select screen so at first I thought it was only one level. The levels are certainly interesting, although I would recommend adding some sort of visual timer as it often felt like the level was restarting out of nowhere. It definitely has good potential!

Thanks! We were originally planning on a metroidvania but shifted that later on, so losing abilities changing navigation was an idea that came from that base. Ended up not being able to spend too much time designing each level near the end, though (i think i made all the levels on the last day before submission was extended lol).

Thanks! Music ended up being put on the backburner, so we didn't really have any time for it at the end. We could definitely add joystick support, hadn't really thought about it since none of the team members were controller people =P

Really neat game, I liked the vibes, but the controls just felt way too unresponsive to play and you often seem to just die out of nowhere due to the lack of any indicators / what seems like enemies can spawn on you if you're at the spawner.

Thanks! Yeah, the wall climbing is definitely a bit iffy, none of us had worked in 3d before so it was an experience.

Yeah, it tends to take a while on browsers which is why we recommend just downloading it.

Curious, which level? (although im guessing its the same for all of them, browser / extension stuff)

This game is pretty neat! Definitely has some vibes of troll levels in Mario Maker with how some of the spike are positioned so you have to die to them at least once.

I really like this! It's quite interesting, especially how if everyone dies in the same direction then you can die much sooner than expected. It feels like the bullets move a bit quickly, maybe if there was some sort of indicator where the enemies were going to shoot? Anyways, this is simple but fun!

Ask and you shall receive! Arcadey FPS platformer game where you try to collect as many CDs as possible while the floor falls out beneath you.

https://simplexeon.itch.io/sound-blaster

I wandered around and picked up the journal before talking to Alex, and it was never detected as being picked up. 

The things that won't take long definitely pile up, since there are so many little things that can make a game feel so much better to play. I've certainly run into many myself.

I really like the concept and how difficult it is to control the character! I could see this being really neat if there were other objectives than just dodging, such as bonus point spots and the like. Great job! (ps i want to see score on the game over screen)

This is pretty neat! It's a walking simulator, but losing more and more light as the game progresses works out well and fits the theme nicely! I also like how the hallways get smaller and smaller as the light gets less and less.

Don't have another person to play it with, but I like it! Simple concept, chess with a spherical board, and I can see it working really well! I hope you can fix those bugs with some of the pieces and up the framerate a little bit, because then it'd be even better!

It seem pretty good, but... it's really unclear how to play it. Eventually I figured out that "E" was used to interact, then I softlocked myself after picking up an item too soon. The important items are also not very clear, so I just had to run around spamming E on everything until a dialogue box popped up.

I tried it again and managed to get further, but I was basically just running in circles around the map and spamming E until something happened, so I gave up.

The graphics are great! They do get a bit tiring after a while though, so it could use something to spice it up. I like the story and narrative that's built, although the gameplay doesn't convey it very well.

Overall there's a lot of potential, it just runs on a bit too long and has some gameplay confusions that make it fairly inaccessible.

Doesn't work. Gets an error message.

You probably didn't check the "Embed pck" option in the export. 

The graphics are a bit janky, with pixel art being resized in multiple ways and default fonts, screen door effect, etc. The game concept is fairly simple, in running around and avoiding someone while trying to collect all of the treasures. The biggest issue is that it's too easy to get the enemy stuck and the game starts so quickly you don't really have time to react. With a bit more level design more interesting gameplay elements, the game could be quite neat!

Ave Incensa
Made a game for the WolfJam 2023 and won 1st place!

It's an atmospheric survival horror game and it runs in the browser, as well as the first real game I've ever really released.

Please check it out!