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ViseVersa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #183 | 2.535 | 3.000 |
Theme | #195 | 2.704 | 3.200 |
Gameplay | #202 | 2.366 | 2.800 |
Art | #239 | 2.366 | 2.800 |
Originality | #245 | 2.366 | 2.800 |
Overall | #246 | 2.535 | 3.000 |
Is the graphics 1 bit? | #287 | 2.874 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Me(Blod_Avech)
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Comments
I couldn't get beyond the numbers in the beginning. Not sure if it is a browser issue. [UPDATE] This undoubtedly will be my most thorough review of any game in this jam. After getting direct a tip on where the instructions are located I was able to get to the meat of the game and experience gameplay firsthand. One way to tell if the design works is a player can just pickup a game and start playing. Luckily, for those in need, detailed instructions are available in a help menu. Using the right mouse button is an interesting choice for such a special action. I always wonder about that because for mouse controls the left mouse button gets all the attention. First of all, this game is incredibly challenging. I mean difficultly is high. Graphics are very GameBoy-esque, however it's unclear whether the gradually inverting color effect is functional or a purely stylistic decision. Does such a smooth fade effect qualify as 1-bit? Double jump to add more varied control in movement is very popular for platforming games these days. But after seeing double jumps in game after game in this jam I couldn't help but wonder if there is another option. When doing the dash motion it makes me feel like I'm Sonic for a half-second and then I hit a spike and die. I'm not quite sure what the glowing player is but for this type of game it doesn't matter. There is potential in this game yet and I would love to see it continue to develop.you need to start with the "help" button
Thanks for advice on how to get instructions on how to play. I'll check it out now and let you know how it goes.
Thanks for the detailed review. The fading is done so that at the moment the player and the key merge with the background and create interference. And mechanics like double jump are removed with each level
That's pretty cool that it does that and totally fulfills the theme for the jam
This game is pretty neat! Definitely has some vibes of troll levels in Mario Maker with how some of the spike are positioned so you have to die to them at least once.