No problem. I'll try to recreate it
SOYBABY
Creator of
Recent community posts
I have to fix this bug. If you're holding a clam you can bring it to her and walk in front of the pot and it'll go in the stew. The coolest part about this stage is when you go back and pick up the "whip" near the boy. Sorry this is a very crude game and is in an unfinished, very buggy state. I do intend to revisit this and continue developing it though. Thanks for playing!
I appreciate you testing it on the xbox controller because I don't have one and I forgot to mention there's controller support. I spent so much time on the player controls and animation that I didn't have any time left for enemies and everything else. So excited to hear that you tried my other games too! I will definitely continue to develop this. Thank you so much!
Better Game Design Through Cutscenes
https://www.gamedeveloper.com/design/better-game-design-through-cutscenes
Machinima Cutscene Creation
https://www.gamedeveloper.com/production/machinima-cutscene-creation-part-one
This game has a lot of things going for it. The graphics are eye catching and vibrant. Very silky smooth animations. Character designs are pretty cool. Background art is a little sparse and could use more attention. The default size is big on my screen and I couldn't resize it to fit my window so a quarter of the game was visually obstructed by my browser limitations. The controls are impressively implemented but clunky to execute with so many keyboard functions in addition to being dependent on mouse to perform actions. I can see this being a lot of fun if controls were simplified. Maybe easier to control with all the functions mapped to a gamepad? The beginning stage feels weirdly identical to another game in this jam--making me wonder if I played an earlier version of this--but this one is far superior and does everything better. Keep up the good work.
The artwork from the cover and screenshots made me want to play this. This reminds me of the old Star Wars vector arcade game. Visually mesmerizing graphics are even more in motion, and the music creates such an eerie atmosphere. I feel like I'm lost in this world. Someone should make a movie about this.
I like how the gameplay duration is listed. The blinking animation at the start is cute. I like how the screen turns to static. Those cats in the field are great. The character animation getting up is nice. I wish the music was longer because I was going crazy. The music at the credits is extraordinary. The gameplay is simple, straightforward and fits the theme well. The fact that this game is short is kind of a major thing in my eyes because it allows you to realize a completed game structure with a clear start and ending. You finished a game! LOVE the scrolling credits page and the hand drawn type. Going back to the animation, there wasn't a lot and it was very minimal but also very effective. Adding more of those touches could only increase the charm factor. Everything has a cohesive feel to it. Nice work.