Cool wall sliding mechanics, it feels really fresh and dynamic. A bit of a shame, though, to only use it in tutorial.
Would be great to see how you can expand the game!
Criteria | Rank | Score* | Raw Score |
Music | #75 | 2.000 | 3.000 |
Art | #97 | 1.833 | 2.750 |
Gameplay | #101 | 1.667 | 2.500 |
Overall | #102 | 1.750 | 2.625 |
Originality | #103 | 1.500 | 2.250 |
Is the graphics 1 bit? | #103 | 2.333 | 3.500 |
Theme | #105 | 1.167 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Devalor,valortitan,jocasta01,
Cool wall sliding mechanics, it feels really fresh and dynamic. A bit of a shame, though, to only use it in tutorial.
Would be great to see how you can expand the game!
Nice game! sometimes it’s annoying to get up platforms or ledges ’cause You may fall, and is there a wall jump? ’cause I felt like I was wall jumping when I played the tutorial level
Really enjoyed the art and the music here. Made for a cool atmosphere, and the different tracks were nice to hear. I don't know that it utilized the theme in the concept or gameplay.
I think the hit box range for the short attack as just a bit too short and I would have liked a little bit more speed in the movement. I like the approach of "avoid filling the danger meter" as opposed to dying/taking damage, though I think it would have been cool if the game had a stealth element where you had ways to use the wall launch to find secret paths to sneak past the enemies or something like that.
Has a good foundation that I think a lot could be built upon to make a really charming game out of this. Good job!
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