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TYLE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #14 | 4.083 | 4.083 |
Music | #18 | 3.667 | 3.667 |
Originality | #25 | 3.833 | 3.833 |
Overall | #30 | 3.764 | 3.764 |
Theme | #32 | 3.750 | 3.750 |
Gameplay | #60 | 2.917 | 2.917 |
Is the graphics 1 bit? | #69 | 4.333 | 4.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game, but really glitchy for me, when I end a level it's just darkness and wight flashes( Player is pretty laggy too
the platforms are a bit strange cause i don't know when i can stand on then
Great game! No one else has commented on this, so it might've been a challenge for only me, but I was thrown off by the directions for moving the platforms. I wanted the orientation to be that "Up" moved toward the door, so the controls felt unnatural. But again, that could just be a me thing.
yeah that was a struggle while developing, it initially used to be that up moved the platform towards the door, but I later changed it.
Ah gotcha. In the end, not a big deal, just was a challenge for me lol. Thoroughly enjoyed the game otherwise
I love a good isometric game haha. Great visual style and nice puzzles, overall I really like this submission. Jumping between platforms was a little hard sometimes and I would like fall through the ground but other than that it was super fun :)
Impressive style
broken when played by the itch.io app
Oh, I'm sorry to hear. It seems to work for me and everyone else that played it, could you send me the error you are getting?
Unable to parse Build/TYLE.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.
I see, thank you so much!
Hey, this should be fixed now! Hope you like the game!
Fun game! The concept is really cool, and the atmosphere was pretty strong. The collision and platforming was a bit finicky and seemed sometimes the puzzles/platforms kind of broke halfway through some stages? But it was fun to keep trying to reset and see if I could power through anyway.
I can only imagine the hell that programming an isometric game for the first time is. You did a pretty good job for your first go.
Pretty cool game! Sometimes collison and resetting was wonky, but overall was cool! I loved the env, nice use of transparancy!
You "Transform" the environment to solve puzzles!