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A jam submission

One Button DungeonView game page

Submitted by TheOnlySpeedy — 10 hours, 37 minutes before the deadline
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One Button Dungeon's itch.io page

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Comments

Submitted(+1)

I really like the feel of this! The sort of chunky retro like reminds me of old roguelikes. The movement is a clever idea too, but I struggled with the double-tap sometimes to turn the other way. I almost think it might have worked better with only one way to turn, but faster turning. That way you just turn three times quickly to turn the other way.

At any rate, this was fun to move around in! I’d love to see an expanded version - or another game that builds on the idea!

Developer

Thanks for the feedback :D

Yeah, a faster rotating speed would have helped, I see this now and added it to the to-do/improvement list. I am not quite sure, if I will continue on it, but because of all the positive feedback, I mostly will :)

Submitted(+1)

This is a really good looking game for being your first jam! The presentation and camera motions are really nice

Developer

I work full time as a developer with PHP and have had experience with C# before, so coding in Unity is a bit unusual for me, but not that much different because "just another object-orientated language with different APIs to use" :D but I still struggle with 3D stuff, like Blender. I know the basics and how to use the program, but I still have to learn and practice a lot with it. That's the reason, the player and the enemies have a very similar body. :D

Submitted(+1)

Like others have said, the presentation is really nice. Well done! I think the game suffers a little from 1-button controls though, you spend more time grabbling with the controls rather than figuring out what to do next. It's hard having 2 degrees of freedom in movement, plus attacking, all to be controlled by 1 button. Do you play to continue this game outside of the jam? Could be good I reckon.

Developer (1 edit)

Thanks for your feedback :)

I thought about the genre I wanted to make my game in, took the first three ideas, that came into my head and decided not to make something like this, because I wanted to create something, that maybe has not been done yet with 1 button controls. My first ideas were: flappy birds, some kind of rhythm game and auto runner, where you click to jump and hold to slide. Then I had the idea with this sort of dungeon crawler like game and stuck with it, because I have never seen something like this.

In general, I still like the idea, and I had on my to-do list to add three little icons on the bottom right of the screen which represent the three actions (turn left, move (or attack, if facing an enemy), turn right). That would have helped maybe a bit - especially at the beginning.

I am not quite sure, if I will continue on this game, I have some ideas how I can improve it (thanks to the feedback) and it would be a good practice. So yeah, maybe :)

Submitted(+1)

Really nice and beautiful game. Liked it.

Indeed the fights are not clear. For a moment I thought my attacks were doing nothing. Until I tried to attack many times in a row.  Maybe change the texture of the enemy to show that he is damaged? or tint him red for a moment when you hit him to show that it hits him? Or any other visual code.

Also, the dungeon is a vast labyrinth. After a while the slowness of the character is a bit frustrating. Maybe the powerups could increase the speed of rotation and movement as well?

Developer(+1)

I struggled to long to decide, how I want to implement the fighting system, the version I chose to keep I made on Friday evening because I didn't have that much time after work ^^

But indeed, a short red tint would have helped. Maybe I will add this, if I find some free time to keep on working on it :)

It's a bit intended to be a labyrinth, and not just a linear level to run through, but yes, for the size, the character is maybe a bit to slow. To increase the rotation speed would be easy to change, but I am not that sure about the movement speed, because if the character is too fast, you would maybe miss the turn at a T crossing, if you are too slow to react. And that was the general idea of my game: to make it playable even if you can't react quick.

Thanks for your feedback, I'm going to add it to my to-do list (GitHub Issues ^^)

Submitted(+1)

Good idea and mechanic. The camera is also good, but I'm confuse and lost. I don't know what to do or what is my target. I've also got the green power up, but I still can't fight the green enemy.

Developer

I had on my to-do list some sort of minimap or little indication, where the buttons and power ups are, but due to the lack of time after work, I couldn't implement it. The second Screenshot I uploaded is the whole level from above. There are 5 power ups in total, two before the black/green enemy and three in the area behind him. You need both power ups to beat the "miniboss" and all five to beat the final enemy.

Submitted(+1)

ah I see. a minimap would be a great features. Hope you still update the game