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(+1)

I struggled to long to decide, how I want to implement the fighting system, the version I chose to keep I made on Friday evening because I didn't have that much time after work ^^

But indeed, a short red tint would have helped. Maybe I will add this, if I find some free time to keep on working on it :)

It's a bit intended to be a labyrinth, and not just a linear level to run through, but yes, for the size, the character is maybe a bit to slow. To increase the rotation speed would be easy to change, but I am not that sure about the movement speed, because if the character is too fast, you would maybe miss the turn at a T crossing, if you are too slow to react. And that was the general idea of my game: to make it playable even if you can't react quick.

Thanks for your feedback, I'm going to add it to my to-do list (GitHub Issues ^^)