We(the Three) enjoy building games for Itch.IO Jams. They help us understand what it's like to be on a deadline and strategize on how to build a game. We like every moment and time that we spend on building a game from the ground. What people don't understand isn't what game will trend in society. It's about how each game we make could help us improve story telling, puzzle looking ideas.
What I want from every person that hosts a Game Jam. If they want competitors and determine team, they should give them a reason to chase the finish line with something everyone values. We decided that joining Game Jams are not worth the time one needs. What we need is attention and glory for everyone that participate the Jams. How else can one make it to the top if the windows are blocking the sky? Don't make us regret using our time for building a unnecessary game with more data to eat up. Think outside the box.
What I want from every person that joins a Game Jam. If you want to make a difference, don't aim too high nor too low. It's okay if plans don't work out as plan. Sometimes, a little bit of chaos is enough to challenge a determine warrior. If you want to build a title for your name, think about the gamers first. You can't have a game if no one wants to play it after losing too many time. Imagine what it would be like if you play that same game.