This is Buss, from the Three, and we will make this our first attempt to make a proper game. Wait, who is this? I am S1nner from (80) S1nner Forever - YouTube What the heck is going on?!??! BE QUIET, I want to do this correctly unlike the other projects! I'm speaking here, and I got the mind. I want y'all to know that we will make the big comeback. As Three Vision goes, "We turn empty dreams into real money."
s1nner
Creator of
Recent community posts
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vengeance is the greatest medication
After escaping his prison, Johnny must battle his way to prove everyone how a new era could very well be the last era. Johnny’s gun had to be remodeled, so he equips himself with a new weapon, a bat covered with Anti-Data. See as Johnny takes on the bigger league, the Legends.
We(the Three) enjoy building games for Itch.IO Jams. They help us understand what it's like to be on a deadline and strategize on how to build a game. We like every moment and time that we spend on building a game from the ground. What people don't understand isn't what game will trend in society. It's about how each game we make could help us improve story telling, puzzle looking ideas.
What I want from every person that hosts a Game Jam. If they want competitors and determine team, they should give them a reason to chase the finish line with something everyone values. We decided that joining Game Jams are not worth the time one needs. What we need is attention and glory for everyone that participate the Jams. How else can one make it to the top if the windows are blocking the sky? Don't make us regret using our time for building a unnecessary game with more data to eat up. Think outside the box.
What I want from every person that joins a Game Jam. If you want to make a difference, don't aim too high nor too low. It's okay if plans don't work out as plan. Sometimes, a little bit of chaos is enough to challenge a determine warrior. If you want to build a title for your name, think about the gamers first. You can't have a game if no one wants to play it after losing too many time. Imagine what it would be like if you play that same game.
Our opinion of Backdoor Shift, by the Three
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Before I rate your game, the Three, wanted to say thank you for playing "Pumpkin Spice."
It was an honor to have someone play any of our games. Unfortunately, the audio wasn't present as we couldn't contact anyone who was available to make the music, but we wanted to to no include it anyway for the fact that you can blast some music while shooting zombies. Like you said in your stream, we wanted to recreate those nostalgic games that you would play on some shady website(the good old days). As a matter of fact, it's called pumpkin spice as a reminder when shit games where the best games and you would have to play on your laptop at midnight even though there was school tomorrow. If you want to learn something cool, we built all our games on one shit laptop, but we plan to buy better laptops and some more flashdrives to improve our work condition. For now, three minds on one laptop is the most we can do. We have and still take notes on our game improvement and plan to do more once we get funds to do so.
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We played the game, "Backdoor Shift," and we came up with the result. Go to the bottom for a quick summary.
(S1nner)
The mechanics of the game is a "click and read" system, but it's better that way as you don't need such crazy coding(less is more). The spawning critters from the hat reminded me of a sinister magician and you are the assistance. The audio was far better than ours, took notes from your experience and usage. Although, I struggle to find a way to exit the game, I say you did a good job on the script and coding. Sometimes you have to cut some slack on coding and let the game do it's job. Good on you.
(DeadGhoul)
I personally a fan of horror and I want say that you done a good job to not fall into the wrong rails. First, the critters are pixel and retro like style, giving you that early 90's Halloween theme. The blood on the dangerous critters are great and hard to spot the difference when you are panicking from not clicking the wrong button. The game over jump scare is quite cool that I wished you did more variety instead of just the bunny. Don't need to be Picasso to make a game enjoyable to play. Yu did great on the art.
(Buss)
The game has a simple task, collect candy from the correct critter and avoid the bad critters. Otherwise, you will lose candy or die in the process. The fact that you use candy as a money system is a great touch as it is Halloween. I don't get the hat part as you could have used the doors for the job. It would fit in with the trick or treat theme. Still, you work as some kind of employee to ensure that the critters get their candy and risk yourself to do overwork shift. Nice. The cursive writing may be easy for me to read, but Deadghoul and S1nner couldn't read. Some of the reading included the audio, but it was confusing to understand the objective of the game, when to click the button, and when to scroll down at first. However, I could overlook those plot holes.
The game was quite fun and challenging for anyone brave enough to play on loud volume. DeadGhoul is a fan of horror and this showed what every horror game lacks, suspense. The "Critters" were confusing at first, but we learned not to touch the bloody bunny. lol. It is fun and enjoyable. I hope you make more games in the future and we met at some point.
Mr. West, I appreciate that you took the time and enjoyed the game. I’m grateful that my first solo game has been getting more attention than expected. Let me give you my feedback in return.
I’m aware that the game still has his flaws as I’m was halted from progressing with the game to its full potential. It is a bad start, but it’s one I’m willing to accept. I’ve learned a lot from making this game and how to make it better for the next one.
As for quality, Deadghoul still isn’t adjusted to the pixel art, but he is still looking forward to master it. Retro games and flash games are just that, old. It’s an old formula, yet many people find them interesting. I thought about changing the element, but I couldn’t take the risk for the moment. My coding will have to clutch the system and I’m confident about that myself.
Thank you for downloading the game, playing it, and even comment about it. I will say that the levels are hard even for me as I test them out. However, the game is supposed to be hard as I made them seem quite impossible from a gamer's view. I wanted to recreate the same hopelessness a child would have when they are caught redhanded. The closet(brown blocks) can stop time, but you have to be way inside it(my way of apologizing the difficulty). I would say to take it easy, but I made the game to be strictly hard. Sorry for the complication as it is my first solo game on my own.