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SavetheSilk - Submission and Feedback / Reviews

A topic by PixelForged created 51 days ago Views: 86 Replies: 4
Viewing posts 1 to 3
Submitted(-1)

Hello, we have made a submission, and we would appreciate it if people played our game and gave us feedback and reviews. Thank You!

Submitted

Hello! i hope to give some feed back from my experience as a player, been:

  • The coins feel like are decoration, because there is no feedback than tells me they are worth or how many i have
  • The music doesnt loop, it just stops! that doen't feel nice!
  • Some times i hit with my character with transparent pixels, that really feels wrong!
  • As the character is quite at the right(or left in some parts) of the view, showing more of the things you pass than the ones coming, it gives a feeling like the difficulty is from the camera not showing the path, and not from having to react in time

I hope im been constructive and than you continue to make good  games! Because overall i liked the game!

Submitted

Thank you for playing the game. We absolutely loved your review and feedback, and will try to implement the changes in future versions of the game. We hope to see you as a returning player. 

As for the coins, We know it feels like an unnecessary object or decoration because we had to scrap some of the mechanics related to it. Ultimately we decided to use it as a pathfinding object for the player.

Your review made us learn a lot of new things. Thanks a lot again! 

Submitted

Hey nice game! Seems too difficult for me, but I'm not really a skilled player at these kind of games. It isn't easy to make a full game within the week given at this 1-button game jam, but I think you did well.


To start, your game has great art, animations, and the one soundtrack I noticed. I love the tempo, the beats, and the general design of everything you currently have. The game was too difficult for me to really progress much further, but I'm not skilled at these games anyway.

Character Improvements: I noticed unlike most (finished) games of 'mario' like style, have a buffering zone after the character isn't grounded that you can still jump. I'd recommend adding this feature, as it will likely decrease the difficulty of the game and making it feel better too.

Recommendations: Instead of just restarting the level, you could add checkpoints and like 3 lives. Lose a life each time you reset to a checkpoint, and when you lose them all display a death screen with maybe a score or something.

Fantastic job on the game!

Submitted

Thank you for playing our game. We appreciate the valuable feedback you provided and will try to implement the changes in further versions of the game.