Thank you for the feedback. I never had enough time for it, but it was in the plans. It wouldn't be hard to make a small tutorial level where it slows down time and everything to explain how to do things
lyapunov
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I don't believe it is the easiest thing to implement, it takes careful manipulation and a lot of number crunching to get a desired output. I highly recommend against Unity's Mathf.PerlinNoise. I used FastNoiseLite, much faster, and works far better than Unity's version. Thanks for the wonderful feedback!
As for enemies damaging you even though you weren't close, that's actually an intentional feature of the enemies, they're "creepers" (I call them Gravitrons but I didn't have enough time to implement explosions or better "suction" physics) and have a blast radius. I wanted to add multiple enemies but ran out of time. Thanks for playing!
I actually enjoy your game. It's pretty basic, the sounds fit well too.
Although, the game gets quite easy if you just decide to stay on the bottom. The challenge is far less difficult, I'd recommend adding in red blocks or spikes to force the player to move. I like that you have to time things carefully, although I don't think it fits the game very well. In an endless runner like yours, I believe something more along the lines of double-tapping would go down, and tap once to go up and avoid obstacles. Make the pew pew machine go pew every now and then, and have power ups to increase the rate at which it shoots throughout the game.
Wonderful job!
Here's my game if you're up for it: https://lyapunov.itch.io/orbital-one-procedural
I just recently put up a post about it too, if you'd like to leave your feedback there aswell.
Hey community, I just wanted to post and say that this game jam was fantastic and really fun. Although, I'm curious about your submissions. If anyone out there has procedural generation in their game, please tell me more about it! I absolutely love procedural generation, and couldn't help but to skip level design and make my game completely procedural.
Meanwhile, if you'd like to explore the infinite world: I'd appreciate any and all feedback about my game, and any questions related to it too!
https://lyapunov.itch.io/orbital-one-procedural
I apologize to anyone sensitive to the voices, as they're just meant to be comedic. They have no real intention or meaning behind any of them, they're just for laughs.
Hey nice game! Seems too difficult for me, but I'm not really a skilled player at these kind of games. It isn't easy to make a full game within the week given at this 1-button game jam, but I think you did well.
To start, your game has great art, animations, and the one soundtrack I noticed. I love the tempo, the beats, and the general design of everything you currently have. The game was too difficult for me to really progress much further, but I'm not skilled at these games anyway.
Character Improvements: I noticed unlike most (finished) games of 'mario' like style, have a buffering zone after the character isn't grounded that you can still jump. I'd recommend adding this feature, as it will likely decrease the difficulty of the game and making it feel better too.
Recommendations: Instead of just restarting the level, you could add checkpoints and like 3 lives. Lose a life each time you reset to a checkpoint, and when you lose them all display a death screen with maybe a score or something.
Fantastic job on the game!