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Procedural Games - Orbital One

A topic by lyapunov created 1 day ago Views: 43 Replies: 2
Viewing posts 1 to 2
Submitted

Hey community, I just wanted to post and say that this game jam was fantastic and really fun. Although, I'm curious about your submissions. If anyone out there has procedural generation in their game, please tell me more about it! I absolutely love procedural generation, and couldn't help but to skip level design and make my game completely procedural.


Meanwhile, if you'd like to explore the infinite world: I'd appreciate any and all feedback about my game, and any questions related to it too!
https://lyapunov.itch.io/orbital-one-procedural


I apologize to anyone sensitive to the voices, as they're just meant to be comedic. They have no real intention or meaning behind any of them, they're just for laughs.

Submitted

nice, yeah procedural is a good idea for a jam, might give it a crack for the next one, your game is a good idea i found it a bit buggy in some areas i would hit an enemy when i wasn't anywhere near them but otherwise played well. congrats on getting something submitted. The sounds were fine, I loved the trump AI voice at the start lol. 


check out my submission if you have a chance, sorry no procedural generation but looks like no ones even tried it except 1 of my friends lol

Submitted

I don't believe it is the easiest thing to implement, it takes careful manipulation and a lot of number crunching to get a desired output. I highly recommend against Unity's Mathf.PerlinNoise. I used FastNoiseLite, much faster, and works far better than Unity's version. Thanks for the wonderful feedback!


As for enemies damaging you even though you weren't close, that's actually an intentional feature of the enemies, they're "creepers" (I call them Gravitrons but I didn't have enough time to implement explosions or better "suction" physics) and have a blast radius. I wanted to add multiple enemies but ran out of time. Thanks for playing!