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Ascension Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narrative | #4 | 3.400 | 3.400 |
Creativity | #5 | 3.200 | 3.200 |
Audio | #6 | 3.200 | 3.200 |
Visuals | #8 | 3.000 | 3.000 |
Gameplay | #9 | 2.800 | 2.800 |
Overall | #9 | 3.067 | 3.067 |
Theme | #12 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Ascension in your game?
In this game the player ascends floors in a dungeon to get the amulet at the top.
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Comments
Not a bad game, and the gameplay was fairly enjoyable. However, the final boss was pretty annoying to fight and felt like I was just spamming and respawning until I lucked out. I never did beat it, sadly.
I'm sorry to hear you couldn't complete the game. I made the mistake of basing the final bosses difficulty off of what was difficult for me, so in future projects I'll definitely spend more time getting feedback for the game so I can better balance it's difficulty.
Thanks for the feedback! I did actually notice the shooting was a little inaccurate during testing, so in the future if I notice a problem with the games core mechanics, I'll focus on fixing that rather than improving other parts of the game. The moving without pushing anything bug isn't something I've ran into however so I'll try to find out what caused that so I don't make the same mistake in future games.