Hey, so my project will probably skew more in a Heavy Rain/Silent Hill type vein than Myst or IDK Gabriel Knight or w/e. There will be some resource management and combat in a "survival horror"ish vein but the combat/"twitch" gameplay isn't really the point. (Sidenote: the Legend of Zelda games are action-adventure games, not action RPGs. If you look at the original top-down Zelda games they are strikingly lacking in RPG elements like stats and levels. But I get that they're not what you mean when you say "graphical adventure game" and that's fine obviously.) I wanted to know if I'm going to be safe here or kind of riding the line.
Does it matter if I have puzzles or not? Is there a specific like, minimum, 'puzzle density' to aim for?
edit: Clock Tower is probably a good comparison. that is technically considered a graphical adventure game according to wikipedia