Hello and congratulations on completing a game. That is a great feat you should be proud of. However, after defeating it, I cannot say this is an adventure game, so I am removing it from the Adventure Game Challenge jam. Best of luck with your future games!
StandOffSoftware
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The theme of the jam is The Dunning-Kruger Effect.
The protagonist must be the smartest person in the game, but everyone including themselves believes they are the dumbest person.
For example, they could be a scientist who everyone considers to be incompetent, but is actually a genius, or the least moronic of a group of morons, etc.
The intelligence discrepancy must be the main driver of the plot and source of conflict, instrumental to the story and the goals of the protagonist, not just something that happens in one part. The character must truly believe themselves to be the dumbest person present, not just pretending to be. It could be revealed at the end that they are smart, but doesn't have to be and cannot be revealed before the end.
Have fun with the jam!
There are three that people use most often although there are other adventure game specific tools as well.
-Unity with the Adventure Creator plugin
-Adventure Game Studio
-Visionaire Studio
All three of these have been used to make popular adventure games. It comes down to what you're specifically looking for, so research them and find which one is right for you.
There is nothing in the rules against it. I tend to scrutinize a lot more closely games submitted to multiple jams just because most of the time, they are spam just people trying to get attention and not following the rules or theme of the jam. But if your game follows the rules and theme of this jam and is made within the allotted time frame and also fits in another jam, you can submit it to multiple jams.
The theme of the jam is Going Undercover.
The protagonist must be attempting to pass as someone they are not in order to achieve their objective.
For example, they could be a detective trying to infiltrate the mafia, a con artist trying to run a scam, etc.
The undercover operation must be the main driver of the plot and source of conflict, instrumental in achieving whatever goal they are trying to achieve, not just something that happens in one part. The character must be intentionally trying to fool someone or a group of people, not just mistaken for someone else or confused about their own identity.
Have fun with the jam!
If it is something that can be easily bought and transferred online then that is possible, especially if it can be bought using Paypal. I will not mail anything like physical cards, and will not sign up for new payment services I don't already use. As the rules state the only way I can *promise* to be able to send the money is Paypal, but I will try to honor reasonable requests if the winner cannot receive money with Paypal.
**SPOILER** When you find the zombie you are looking for, he is in the kitchen, so you can't interact with him yes. There is someone in town who should be able to open that door. ***MORE SPOILERS IF THAT DOESN'T HELP*** You need things from the music store, park, and coffee shop then find the sushi chef in the bar
Well, let's see. I never did figure out how the triangle moves. I just figured out the other shapes and then tried the triangle in every other space. Other than that, the cryptic puzzle was fine.
It took me a while to realize that I was supposed to record what actually happened to the best of my knowledge in the diary instead of just recording what people said happened. This might not be a big deal but maybe some indication that you are supposed to change their story to match the facts as you find out more.
As far as figuring out the time, I know how I was supposed to do it, and it's perfectly fair, I even found the guy with the watch set wrong. But I discovered it was just easier to use the messages about how many are right and how many are in the right location to deduce the order than to go around talking to people and looking at things again.
This was a charming game. I like the intentionally lo-fi aesthetic. Unfortunately a lot of the things are off the side of the screen for me, probably you built it only to work with a specific monitor aspect ratio. But I was eventually able to find them by constantly pressing E while walking up and down the sides of the screen and complete the game.
Got through it! left a comment on the jam page. You can check mine out if you want: https://standoffsoftware.itch.io/saure-gurken-audiospawn
There's an interesting idea here with the switching between dog and human. There seemed to be a puzzle with the books that I got to the end without ever solving. Presumably it opens the trapdoor? But I never got in there. Definitely a solid attempt for your first jam game. Also I disagree with some others about the movement speed. I think the movement speed feels good as it is, and the environment is not very big at all. Run exists to move faster anyway.
You do capture how good games can be when all the hotspots aren't labeled and you actually have to explore the environment. The puzzles were interesting and a nice level of challenging without being too frustrating. I would have preferred sticking with one character's story. To me, the skipping around between characters and stories made me less emotionally invested in any of them.
Like one thing that particularly annoyed me, and *SPOILER ALERT* for anyone reading, but the fact that using the phone in the room calls the front desk but everywhere else in the entire game, the phone tries to call the other person. I had no reason to believe that using the phone in the room would do something different, right?