Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Questions...

A topic by daid created Dec 28, 2019 Views: 257 Replies: 8
Viewing posts 1 to 3
Submitted(+1)

Can my game have a manual next to the 16x2 display?

What kind of input types are allowed? Mouse/keyboard/gamepad?

Can I have multiple 16x2 displays "open"/"active" at the same time?

Maybe for next time, 16x2 is really really small. These types of displays also come in sizes 20x2, 20x4 and 40x4 characters. And there are also 128x32 / 128x64 OLED pixel displays that could have the same look. Giving more options might attract more people.

Host

Yes.

Any kind of input.

Would not prefer. The thing about this jam is the limitation of a single 16x2 display.

I will definitely host a jam in the future with that purpose, but as this display is very well known, I opted for that.

I hope that I answered all your questions right 

Submitted

My game will look like this, with all the "action" taking place within the 16 x 2 screen. Is this OK? Don't want to waste time if it's not acceptable...

Submitted

I hope so. As my game looks like this:


(Yes, I actually am using a 3D model of the 16x2 character display)

Host

Interesting choice of design! Keep on it!

Host

That can be accepted. I can let it pass.

Submitted

Hello?

Host

Yep, no problem. Do it like that, as the main action is within the Character Display

Submitted

Ok. Got it. Think my plan complies with the rules.