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goliard
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I bought this -- it's great! Two things that I miss most; cut-and-paste, and layers (even just two layers would be a big upgrade..) At present having to drag images into another editing program for final composing. Working on some backgrounds for a jam, and hope to show some results soon.
(Love the printed zine manual, by the way -- nice idea)
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Edit: Never mind. I can import the .gif files into Piskel and do any positioning, layer effects and animation etc. there.
Could you tell me if the following fits the rules of this jam?
1.At the start of the game, the player has to choose a character (I'm assuming this does not count towards the "choice" total)
2. The next screen is a form with three sections. One section is highlighted
3. The player makes a choice, a response screen is shown, and the player is then re-directed back to the form screen
4. A different section of the form is highlighted - the process is repeated twice more
5. There are nine possible outcomes in total
6. So the 'form' screen has nine possible choices, only three of which are displayed at any one time
It will be a fair bit of work, so I don't want to start this project if it's not going to qualify
I'd like to make a visual novel with Decker. It has a Chinese theme, so I quickly lashed up a 9-slice text box frame, 72 pixels square, with a bamboo motif based on a 24 pixel grid. Here are two GIF images; one has a completely transparent background, the other has a white centre. Hope these might be useful.
...and here's a better version: