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A jam submission

MINEView game page

What did you bury?
Submitted by ghostinthegame — 2 days, 16 hours before the deadline
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MINE's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#42.9073.250
Theme#53.5784.000
Gameplay#52.2362.500
Creativity#52.9073.250
Overall#52.7213.042
Story#62.2362.500
Horror#62.4602.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Depths of the Earth in your game?
"Depths of the Earth" was implemented by having the setting be mostly in a mine. Most of the game you're meant to go deeper and deeper down.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
All Bonus Challenges were implemented.
Cave-in starts at the beginning of the game, if you try to go up to leave the area a boulder falls down and blocks your path.
Prepare for the Descent is also near the start of the game, if you talk to the old man he will give you three items to choose from, which you may take with you.
The Maze Puzzle comes later, there's a maze section near the end of the game.

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Comments

(1 edit)

Obligatory "not an expert, grain of salt". I had fun with this game, it was certainly an interesting exploration and the custom sprites solidified the atmosphere.


Spoilers



Gameplay: I really liked the tape puzzle and the inclusion of a map even if it was a little unnecessary once I was on the right track. It seems the "continue game" feature wasn't working, which was very frustrating as it took me a good number of goes to get the maze right and I had to mash through dialogue.  I also have the suspicion that the game is near impossible if you choose any item but the lamp, the book, in particular is useless without the continue button working.


Story: A lot was left to the reader's imagination with the story, being very vague. The interactions with other characters were very interesting, and it certainly left me wondering about the relationship between the player, what was buried and the others in the mine. A little bit of a weird continuity issue as the cave-in is miraculously cleared when you go to leave the mine.


Presentation: This was some of your strongest points. I really like your animated thumbnail and the personality of your icons. I do think some more ambient noise would have strengthened your atmosphere, and some of the effects don't seem to quite line up. The door lock sounds slimy and crackly, it sounded organic to me.


Horror: Nothing really made me jump out of my skin, but there was a good sense of dread, confusion and claustrophobia conveyed by the sprite work, the dialogue and the darkness.


Theme: I'd say you knocked it out of the park, hit all three bonuses clearly and encapsulated being in the depths of the earth perfectly.


Conclusion: An nice exploration of the concept! Keen for future work!

Developer(+1)

Thank you for playing! Yeah, the slimey sound for the door was intentional, but it sounds like it wasn't conveyed well, I'll have to keep that in mind for future works. Also thank you for letting me know about the continue button being broken! I had a feeling the lack of saves could make the game frustrating already, but I can't imagine it with even the continue button being broken.

I appreciate you playing through the game regardless!

Submitted

Hello!

I liked the concept of the game and the ambience was quite good. Also, you managed to implement all the bonus challenges, which is really nice. I had some trouble with the ghosts in the maze and died many times, but I finally managed to find an exit and completed the game. My main issues would probably be the size of the sprites (I'd recommend increasing their size by 200%) and how difficult it is to navigate through the maze if you don't get the lamp from the old man at the beginning. But overall, I believe this has potential and the main theme was implemented properly.

Good job!

Developer

Thank you :)