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A jam submission

Storm CallView game page

A robot wakes up and is stuck in a derelict mansion, its family no where in sight.
Submitted by MUTE_Jackal — 3 days, 6 hours before the deadline
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Storm Call's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#43.6673.667
Presentation#52.8332.833
Horror#61.3331.333
Theme#62.8332.833
Gameplay#62.5002.500
Story#62.6672.667
Overall#62.6392.639

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Family Secret in your game?
A robot wakes up to find its family missing. Traversing the mansion it investigates the events prior to its awaking and learns that the family had conducted a ritual that left them all damned.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
Combination Lock

Did you create your game in RPG Maker?

Yes

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Comments

Submitted(+1)

Gameplay:

The gameplay is pretty simple, you collect keys for different rooms to unlock others, read notes along the way that help explain the story, and occasionally have to remember a code to access special locations. It works, though I was hoping there would be a little more to the puzzles.


Story:

The story was interesting, I'm used to seeing games about families from a human perspective not from their robots or AI! This game also includes both sci-fi and supernatural elements and I always love seeing those paired together. I think they could have been blended a little better though? There were a couple moments were the clash of genres was a little jarring- specifically because of how the people talk in the notes feels older, and their appreciation for older things like books, instruments, and painting made them feel kind of out of time with the more sci-fi elements.

I think if there was just one or two more details it could have made a bit more sense why such old fashioned people had a robot to begin with. Especially because a lot of the notes don't even mention the main character, I didn't always understand what their place was in this family.


Presentation:

Most of the UI is the basic RPGMaker one, a few included older elements like class, health and mana, which weren't really used in this game. The look itself was pretty unique, but I think more music, in-game sound effects, and a little bit more customization with the menus and the title screen would have helped sell the mood of the game better. A small note, there weren't a lot of misspellings but there were some grammar errors (their instead of they're, maybe a few others) so the writing might need a look.

Creativity:

When I first started playing and saw the note about how the visuals don't always match up with what is actually there, I felt a bit excited. The premise is actually pretty cool- you play a robot/AI with limited visual sensors, and have to navigate through a storm ravaged mansion in order to find out the family's secret? That's really interesting!

It also lends itself well to puzzles, as maybe you have to figure out what some objects are without being able to "see" what they are. I was actually a little disappointed I didn't see this in the game, like, maybe in order to find one of the keys a note tells you it's hidden behind one of the master's paintings. It tells you the name of the painting and everything, but the problem is, you can't see the paintings themselves! So you'll have to rely on clues, like maybe you know this is one of the character's favorite paintings, so you have to look at the painting in their room, or something like that.

In fact, I thought there might even be a puzzle where you have to find a key that someone has, so you find it somewhere and then move on, only realizing later that the sensors didn't pick up that the person was dead! I was actually in dread of that for much of the game. Maybe that's kind of morose, but I thought it would be a good way to point out the visual limitations and the possible horrors associated with that.


Horror:

There were a little bit of horror elements, including me once or twice finding "organic matter" which was a little unnerving since as we already talked about, you don't always know what you're looking at in this game. However beyond what's mentioned in the notes, most of the game is pretty lacking in either direct scares or an unnerving mood. I think even just a little bit of unnerving music, or even music with slight computer glitches would have helped to bring this element out a lot more.

Theme:

The game is certainly about a family and their secret. I was kind of hoping the reveal would have a little more build-up, I think one of the notes tells you directly but I would have liked maybe if they talked about about the master's son first, talk about some of the feelings the family had leading up to the "event", or even maybe we have to walk through one of the rooms that has things they were trying to keep hidden or secret. Of course one of these rooms could already have been just that, in which case I think it would help to make it a little more obvious, maybe have some required dialogue mentioning how "strange" the room is or something like that.


Overall:

A nice little game, the premise is pretty interesting I just wish that more had been done with it.

Submitted(+1)

overall it was decent! the gameplay was fairly basic, as was the story, and i do think that the keycards and codes could have been better implemented, but i liked it well enough.  one lil suggestion for ya: sound design is very important for building an atmosphere.  you dont necessarily have to have bgm, but some difference in sound for walking on different tiles, the creaking of the walls, dripping water, rustling of paper...it all could come together to make this an even better game.  im looking forward to see what you end up doing in the future, though!

Host (2 edits) (+1)

Overall, I thought this was an ok game. Is it the first one you made? If so, it's a good first attempt.

Anyway, here's my review of the game:

Gameplay

Basically, it's a keyhunt "walking simulator". You walk into a room, read the note(s) there to get another piece of the story, then find a keycard somewhere in the room or the note has a combination written on it. You then use either one to open another door that allows you to access another room, rinse and repeat until the end. On one occassion, the keycode you need isn't written in a note, but carved into a piano. That piano is in a prominent place, so you are bound to inspect it on your own anyway, so no issue there.

Not the most groundbreaking gameplay loop, but it works well enough.

3 stars!

Story

Alright, so, this is the story the best I understand it SPOILERS!:

The Middas family performed some ritual involving human sacrifice to some water god, because they thought it would bring their dead son back to life. However, it went wrong and the water god cursed the family by trapping them inside their mansion and summoning a huge, unending storm around it. One by one, they began to lose hope and "dissolve". One member of the Middas family became convinced that the water god's cursed storm will end once every member of their family involved in the ritual is dead and gone. And that the family's robot servant might be able to escape the mansion after the family's passing, since it was deactivated inside a shed while the ritual was taking place.

You play as that robot servant who has been reactivated by the last family member moments before he also "dissolved". When you start the game, everyone's gone and the storm has presumably already ended. You walk through the mansion and learn about everything from random notes scattered around while looking for keycards and codes to get around the mansion. In the end, you walk into a room with a large teleporter. You use the teleporter which that takes you out of the mansion and presumably to safety. The game then ends.

END OF SPOILERS!

Overall, it's a fairly standard fare, the game starts after everything already happened and you have nothing left to do but escape the place.

3 stars!

Presentation

This category had potential to be much better.

The custom assets and the overall artistic direction of the game is interesting. However, the bright colors really do hurt your eyes after a while. It would've been better if you used more muted color tones. The default MZ windowskin also really doesn't fit the game at all and clashes with the visuals. Seeing as you already made so many custom assets, creating a new windowskin should be easy by editing the System.png file.

When it comes to the sounds... well, there are barely any sounds at all. Not even splashing sounds when walking on the water tiles or any background music, no background sounds either. Not even the main menu has music. This results in a very silent game, but not in a scary, foreboding one, it just gives the player a feeling that it's empty and unfinished. The sound design really needed more work put into it.

Also, some doors would (visually) open even before you unlocked them. I suggest using Direction Fix to avoid that in the future.

2 stars!

Creativity

The game is a fairly standard "walking simulator", you read notes to learn what the story is and find keys to move on to the next area, like a lot of RPG Maker Horror Games and indie horror games in general. However, the visuals are creative (even if eye-straining), as is playing as a service robot with fitting dialogue. So overall, I'd say the game is fairly creative.

3 stars!

Horror

The lack of some music or appropriate background sound effects didn't really help. The artstyle overall would be fine for a non-traditional horror game, but there's really not much to support the atmosphere. The empty mansion doesn't feel foreboding as it probably should. The text on the notes feels standard, decent effort went into the writing, but not enough to carry the horror part of the game on its own.

2 stars!

Theme

I think the Theme was fairly on point. Nothing really great, but overall a fine take on it.

3 stars!

Developer (3 edits)

Hey thanks for the review! there was going to be a lot more. I originally wanted to have the whole game be put on a timer where every minute or two there would be a storm siren go off that after 4 sirens would result in a tornado hitting the mansion and the player having to start over, resulting in a time loop. This was also my first game so I'm glad that overall so I am happy with this score for a first time rating! I'll probably remove the submission to tone down the tiles and try to fix the issues with the colors hurting the eyes, was there a specific tile that was causing an issue. I tried to design it where it wouldn't cause an issue but I think I placed one too many of the same tiles down so thats on me.

Edit: I redid the submission, hopefully there should be significantly less eye strain.