The gameplay is functional but fairly generic. No real puzzles or anything to speak of and the combat is just mashing the attack button. It feels like the skeleton of what could be an interesting horror game - what meat is there gets the job done, but there's not a lot of it. The pacing is good though, other than the battles dragging on a bit longer than they should. Unfortunately, the theme feels underutilized - there is indeed a "jewel", but there isn't really a "curse" to it other than "people are greedy". Numerically, I think it's a 2 all around (except a 1 for Theme). Not excellent but I think it could be good with more polish and fleshing out.
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Cold Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #5 | 2.200 | 2.200 |
Gameplay | #6 | 2.400 | 2.400 |
Presentation | #8 | 2.400 | 2.400 |
Theme | #9 | 1.800 | 1.800 |
Overall | #9 | 2.333 | 2.333 |
Story | #9 | 2.800 | 2.800 |
Creativity | #10 | 2.400 | 2.400 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Cursed Jewel in your game?
The greed for the ruby was the cause of the crimes that happened in the game.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1. If the player wins the final battle, the murderer is going to jail, so I think that counts as Price of Greed.
Did you create your game in RPG Maker?
Yes
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