The concept is good, the gameplay reminds me of vampire survivors but the player control is hard. The game can be great with some sfx, extra polish and some easier player control implementation. Overall good job and nice background design.
Thanks for trying! It is indeed inspired heavily from vampire survivors and 20 Minutes Til Dawn. Yeah, we figured that the controls were hard and toned down the enemies and exp required but most likely because of how limited the movement range is and how simple the AI is, it can still be annoying to deal with.
really inventive controls!, i quite enjoyed getting a feel for them n achieving some bit of mastery. super super cute + atmospheric (a pikmin-like combo, i must say) visuals too! it is hard to hit the enemies until they're bunched up, but i assume powered-up abilities n firing rate could way more than makeup for this down the line
the graphic is cute, but a bit difficult to hit the enemies, very unique control scheme, i wish you had more time to polish up the idea, concept seems really promising
Comments
The concept is good, the gameplay reminds me of vampire survivors but the player control is hard. The game can be great with some sfx, extra polish and some easier player control implementation. Overall good job and nice background design.
Thanks for trying! It is indeed inspired heavily from vampire survivors and 20 Minutes Til Dawn. Yeah, we figured that the controls were hard and toned down the enemies and exp required but most likely because of how limited the movement range is and how simple the AI is, it can still be annoying to deal with.
really inventive controls!, i quite enjoyed getting a feel for them n achieving some bit of mastery. super super cute + atmospheric (a pikmin-like combo, i must say) visuals too! it is hard to hit the enemies until they're bunched up, but i assume powered-up abilities n firing rate could way more than makeup for this down the line
I'm glad you enjoyed it! You must be one of our lovely target audience :D
the graphic is cute, but a bit difficult to hit the enemies, very unique control scheme, i wish you had more time to polish up the idea, concept seems really promising
Thanks! Yep, our scope was abit over the top haha