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elcoms

15
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5
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A member registered Jun 08, 2020 · View creator page →

Creator of

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Clean and pretty game! Love it!

It would be interesting to see if players were given control of when to dive (whether directly or indirectly) or if there's a clear indicator of when or why the dive happens.
Otherwise, a great start to a game potentially filled with party fun!

Edit:
After another playthrough, I think I get how players can control when to dive, albeit subtle and indirectly. Great party game! Would love to see it be built upon :)

So cool! Makes it kinda fun for a simple-minded person like me. I know sometimes it's not the best choices but somehow I think the choices given are not totally random as well.

creative concept, wish there was more though! The game' s flow fell flat pretty fast

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aw man, this looks like an interesting game but unfortunately, it kept crashing.

Edit: ok I got it to work, cool simple mini game. I think most of the issues come from the numbers going below 0 so make sure to check your numbers before reducing it! I think some information or instructions on the game will be helpful as well bc I'm not sure what the initial menu meant when choosing the numbers.

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oooh very cool concept with the use of sillhouettes and interesting controls. I thought it would be a detective game based on the name and the visuals but boy was I wrong. But this concept does have a lot of potential to expand into different genres like mystery, puzzles and even arcade! It was just abit unclear what was going on but the gist is there! The sillhouettes look like buildings to me, not sure if that's the case.

Nice simple game but had very polished controls! Not really sure how the attacks work but the jumping is really satisfying and fun :)

I think it started off simple but surprisingly well executed! I agree with the rest that the difficulty curve could be tuned better but it also made me think that it would be a game loved by the speedrunning community. I would also suggest speeding up the text or having the button to show all text before changing the dialogue, for people who are interested in the story. For difficulty, a simple health recovery pickup or checkpoint would help a lot! Cool game!

Thanks for trying! It is indeed inspired heavily from vampire survivors and 20 Minutes Til Dawn. Yeah, we figured that the controls were hard and toned down the enemies and exp required but most likely because of how limited the movement range is and how simple the AI is, it can still be annoying to deal with.

I'm glad you enjoyed it! You must be one of our lovely target audience :D

Thanks! Yep, our scope was abit over the top haha

Really connects the input to the character as one!

Goodjob! I like the concept of having more people as you go and using it as lives. The level is not bad too. I really felt like it was a journey. Could have a lot of potential despite it's simplicity. One such direction could be the people would hold hands as they go making the jumps more predictable and could also give off a stronger sense of companionship that would appeal to social players.

what I have in mind for now is maybe use a subtle but overall large hint like a color overlay beneath the UI that slightly changes the whole color tone of the game. You could also have icons/color changes on the player itself. Love the game!

Mine happens regardless of whether I moved any tile. For certain configurations, if you keep retrying, you can get 2 different outcomes. But yes, it might be due to which blocks get to initiate first.

I even got pusher blocks (one pushing right, one pushing up) to move diagonally past immovable blocks because they were moving at the same time.

Sometimes the same configuration can give a different outcome :thinking: so it's not a 1 to 1 function