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CIOSAI

130
Posts
24
Followers
41
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A member registered Jul 30, 2021 · View creator page →

Creator of

Recent community posts

its so fun with seemingly few mechanics going on

big 

cat

thank you!!

woah really? thats unexpected. thanks for playing!

lol nice

maybe intended but there isnt much challenge, i could just spam. the bullets are hard to see. pretty neat game, nice art

caaaaaaaaaaaatssssssssss!!!! :333333333

i didnt really feel like my decisions were impacting the result, but the idea is cool and the art style is very lovely!

overall a pretty complete game, good job!

what i liked: 

cute art

high effort music

what i didnt like: 

having to do it all over again on one wrong move(and remember how i got there in the previous attempt)

long jump tile isnt very visually distinct from short hop

the sound FX sometimes play in a different scale from the background


lovely game! love to see more from you!

i appreciate the music, i recommend making the menu navigateable using the keyboard since the controls in game are on the keyboard

i thought that'd make it too easy so i decided against that, thank you for playing

this is genuinely so fun, i keep forgetting which button hurts who, the screen gets a bit cluttered later in the game. amazing job overall

is there a winning rescue number im supposed to reach? i love the use of dither here!

having too many robots in the game drastically lags it, consider maybe adding a global enemy limit or something similar. very creative and the art is cool!

i wish i could enjoy this but i like faster pace, the art and music are great!

i appreciate the music

many of the mechanics like what enemy can be hurt in what color or what trap can hurt me in what color isn't very clear, the control is a bit fiddly tho i suppose that's just the engine, good job anyways!

aaah darn it i knew this would be confusing XD, thank you for the feed back anyway

it's a shame there isn't a full game loop, i like the art

i appreciate the music and audio

I was confused on movement for a bit without seeing other objects for reference i didn't know i was moving. Pretty nice atmosphere

Cool art! I'd love to see the rest of the story but I couldn't figure out how things work, for example, which character is interactable which isn't, which item might be used where and how. Make it obvious. Good job anyways!

Thank you, i used Godot

(1 edit)

Didn't expect a rhythm game! I assume the perfomance is way better in the desktop version :(

Very cute! Cool UI!

I did not expect this theme to be picked at all lmao. Cool art and enemy design! I think the mechanics where sweat replenishes fast at the bottom is really cool but I didn't notice it at all in the game.

Very cool! Concise and stra- uh gay to the point. Could've mentioned the controls somewhere, took me a while to figure out it's down arrow, also I'm not sure if it's the engine or something, skip animation and next dialog both being the same button makes me worried if I'd accidentally skip a line :(

There's another one about sharing a peach, forgot if it's the same guy. I'm not good at names lol

I LOVED the humor! Amazing writing! The camera is a little dizzying, not sure if it's fov or something. Damn it Peter, stop stinging!

The music is pretty cool, and I noticed the player sprite skew a little toward the movement direction, that's good! Two suggestions, first the progression can be adjusted, it's a bit slow here. Secondly I found the pickaxe confusing at first, maybe show a little cooldown animation, also if the type of rock can't be broken, there needs to be some sort of indication. Cool game!

Cool robot models! This could maybe use a zoom-out button, sometimes it's a little confusing where the robots are. Also, make sure getting hurt is obvious, or you might leave the player confused why they died :)

thank you but i dont want to touch my fucked up code anymore

indications

I enjoy blowing things up 👍

The text prompts are a little confusing.

"It's really a Ghostopolis"🔥✍📜 lmao

Spooked me! Good atmosphere! I especially loved the awkward third person control explained by the camera being an actual camera in the game world. Great game!

Cool art! I liked the ending! Plenty of content in just 3 rooms. One little suggestions tho, I couldn't tell that the enemy was actually taking damage, maybe consider making the effect a little more flashy? or somehow show how damaged the enemy is? Anyways cool game :D

Very cute and fitting for the theme! Unfortunately it didn't take much to win, i see you are aware of that. You can steal some cool interactions from game you've played. Hope this helped :)

thank you

lmao i just got hit by that comment, thank you for telling me and i absolutely agree with this proposal

i thought about making player charge up before attack, quickly found out it would make the game way harder and messier to implement, currently it just fires the attack whenever attack button is released, glad you enjoyed it ! :)

yeah it could benefit from a little more variety, but im proud of not crunching as much as my previous few jams, thank you for the feedback :D

thank you!

glad you enjoyed it!