the dash should have some very clear indication, i dont exactly know if i can dash at a given time, the jump pad? bounce up thingy? the hitbox for that thing is really small, i think the level design overall could be made a lot easier
great music, good presentation, remember to spent some time polishing existing levels, cause if players cant get passed it, they wont see the later levels ;)
Oh, I made the player character look yellow as an observable indication of dash cooldown, but maybe that wasn't noticeable. Maybe I'll try a more observable color.
Yeah, gotta work on better and polished level designs. Maybe I went overboard with the "challenging levels".
Comments
the dash should have some very clear indication, i dont exactly know if i can dash at a given time, the jump pad? bounce up thingy? the hitbox for that thing is really small, i think the level design overall could be made a lot easier
great music, good presentation, remember to spent some time polishing existing levels, cause if players cant get passed it, they wont see the later levels ;)
Thanks a lot for the feedback!
Oh, I made the player character look yellow as an observable indication of dash cooldown, but maybe that wasn't noticeable. Maybe I'll try a more observable color.
Yeah, gotta work on better and polished level designs. Maybe I went overboard with the "challenging levels".
Thanks once again! Was really helpful :)