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(+1)

the dash should have some very clear indication, i dont exactly know if i can dash at a given time, the jump pad? bounce up thingy? the hitbox for that thing is really small, i think the level design overall could be made a lot easier

great music, good presentation, remember to spent some time polishing existing levels, cause if players cant get passed it, they wont see the later levels ;)

(+1)

Thanks a lot for the feedback!

Oh, I made the player character look yellow as an observable indication of dash cooldown, but maybe that wasn't noticeable. Maybe I'll try a more observable color.

Yeah, gotta work on better and polished level designs. Maybe I went overboard with the "challenging levels". 

Thanks once again! Was really helpful :)